I was glancing over the Step guides for skyrim ini's and was curious about the following settings. Heads up i'm using ultra trees.
[Display]
fLightLODStartFade=5000.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=4.0000
fMeshLODLevel1FadeTreeDistance=16896.0000
fMeshLODLevel2FadeTreeDistance=16896.0000
fMeshLODLevel1FadeDist=10000000.0000
fMeshLODLevel2FadeDist=10000000.0000
fTreesMidLODSwitchDist= 10000000.0000
While I doubt these settings (which are maxed based on ugrids=5) impact performance too greatly, but do any of them become redundant when using dyndolod (again with ultra trees.)?
One other big question, I just noticed the fShadowLODStartFade option, step claims its unused by the game, however could it be possible to draw shadows as lod? Particularly onto trees? If that was possible it could mediate the pretty bad transition between shadowed and unshadowed trees.
Question
HyperSlayer72
I was glancing over the Step guides for skyrim ini's and was curious about the following settings. Heads up i'm using ultra trees.
[Display]
fLightLODStartFade=5000.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=4.0000
fMeshLODLevel1FadeTreeDistance=16896.0000
fMeshLODLevel2FadeTreeDistance=16896.0000
fMeshLODLevel1FadeDist=10000000.0000
fMeshLODLevel2FadeDist=10000000.0000
fTreesMidLODSwitchDist= 10000000.0000
While I doubt these settings (which are maxed based on ugrids=5) impact performance too greatly, but do any of them become redundant when using dyndolod (again with ultra trees.)?
One other big question, I just noticed the fShadowLODStartFade option, step claims its unused by the game, however could it be possible to draw shadows as lod? Particularly onto trees? If that was possible it could mediate the pretty bad transition between shadowed and unshadowed trees.
Edited by HyperSlayer7211 answers to this question
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