Jump to content
  • 0
Sign in to follow this  
Zapp1980

Bruma - multiple patches with the same name

Question

Hey Guys,

 

I like to install Rigmor of Bruma with several patches:

 

Rigmor of Bruma

Rigmor of Bruma - German

Rigmor of Bruma - Beyond Skyrim Bruma Patch

Rigmor of Bruma - Beyond Skyrim Bruma Patch - German

T'Skyrim Riverwood - Rigmor of Bruma Patch

 

And every Patch has the same Name: Rigmor.esp!

 

How to deal with it? Are they somehow mergable?

 

I use latest MO2

 

Thanks for help!

Edited by Zapp1980

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

They're not actually patches, from what I can see, they are replacement plugins. This means you will install the main files from the English version and then replace the *.esp with that from the German equivalent.

 

e.g. Install the main file from the English Nexus page and then from the German page install the BS Bruma Patch file and replace the plugin. In MO you can either "Merge" when prompted if installing into a mod with the same name, or install it after the original in a mod named differently and when it is activated MO will replace the plugin with the later one.

 

On a side note sine these are all mods for the original Skyrim I'm assuming you are modding that game in which case you should really use MO 1.3.11 instead. More stable and less likely to bug out.

 

P.S. No idea about the T'Skyrim Riverwood mod, couldn't find it anywhere.

Share this post


Link to post
Share on other sites
  • 0

Thanks for answering but you missed it a little bit. Surely, I can overwirte with the German patches, ok. But whats with the different funktionality of the patches, one is to connect Rigmor with Beyond Skyrim Bruma and one ist to connect rigmor with T'Skyrim, so whats written in the esp's schould differ aktually.

 

Btw, the mods are all "SSE"

 

I think about renaming the ESP of the T'Skyrim patch and then add "Rigmor.esp" as MAster with SSEdit, but I never did this before, not sure if that is the right way.

Share this post


Link to post
Share on other sites
  • 0

You need the original English mod to supply all the assets, textures, meshes, etc. but the plugin isn't used. You get the German version plugin for the game you have, either vanilla or with BS Bruma installed.

 

I don't know about the T'Skyrim plugin but if what you describe is true then yes, you'll need to do some xEdit trickery to make your own patch.

It won't be as simple as renaming and adding it as a master, you'll need to make sure other records are referenced correctly to avoid conflicts.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.