Hello. An issue Ive had over the last couple Dyndolds I've generated is a record flag <Unknown 6:>, Has distance Lod etc etc
They all occur in moveable statics, these:
As cen be seen, they are all confined to campfires and FXwater, and one soul cairn light beam entry it appears.
Are these anything to be 'worried' about. Worried being a relative term of course. Could they be a result of texture, water mods I have installed? Or is that <unknown 6> not really anything?
The only Dyndolod resrouce I use is the 3d plume, but I do have plenty of terrain, Lod, water files etc. Dyndolod files are always installed last, and I allow it to overwrite in most instances.
Thanks as always.
MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXWaterfallBodyTall [MSTT:0001AC8D]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXWaterfallSkirtTallFront [MSTT:0001AC95]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXWaterfallSkirtSlope [MSTT:0001ACAC]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXrapidsRocks01 [MSTT:0001C756]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXCreekFlatLong01 [MSTT:000205F1]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXWaterfallThin512x128 [MSTT:0002BCAB]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXWaterfallThin2048x128 [MSTT:0002BCC8]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXWaterfallThinSpray2048 [MSTT:00034417]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FXWaterfallThin4096x256 [MSTT:0003441F]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] Campfire01LandBurning [MSTT:00035F47]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] Campfire01Burning [MSTT:00035F49]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
[00:00] FireplaceWood01Burning [MSTT:00035F4A]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
Question
Mebantiza
Hello. An issue Ive had over the last couple Dyndolds I've generated is a record flag <Unknown 6:>, Has distance Lod etc etc
They all occur in moveable statics, these:
As cen be seen, they are all confined to campfires and FXwater, and one soul cairn light beam entry it appears.
Are these anything to be 'worried' about. Worried being a relative term of course. Could they be a result of texture, water mods I have installed? Or is that <unknown 6> not really anything?
The only Dyndolod resrouce I use is the 3d plume, but I do have plenty of terrain, Lod, water files etc. Dyndolod files are always installed last, and I allow it to overwrite in most instances.
Thanks as always.
1 answer to this question
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