Hey, using DynDOLOD 2.30, not going to bother updating during this playthrough unless I run into issues or this problem here can be resolved.
DynDOLOD is working great, and looks fantastic on distant objects, but I'm having an issue with objects - trees in particular - looking a lot bigger and more of them in the distance, then rapidly shrinking (snapping into regular place in classic LOD vs actual object style) as I get close to them. As mentioned this mainly happens with trees, in the distance they will look massive and more of them, as I get up close suddenly they are swapped out for about half as big trees with usually a few of them being gone now (I may be wrong here and it's just the much bigger trees getting swapped out that's doing it). On distant terrain the trees also look a lot brighter green than they do upfront, which should of course be the opposite (I live in Northern Norway in a relatively rual area, a lot of similar terrain to that of Skyrim here largely, and a mass of clustered pine trees can look so dark at large distances that they look almost black, where they look much greener up close).
I followed the Gamerpoets video in creating my LOD, most options are active, no special rules. This is happening for now on main Skyrim continent; I have both Falskaar and Wyrmstooth installed as well as Dragonborn but have not been to those places yet. I am using Noble Skyrim, Vanilla Skyrim LOD Billboards of course, Trees HD Skyrim Variation, and Enhanced Vanilla Trees in that overwrite order overwritten by my DYNDOLOD textgen and outputs, no other issues with DynDOLOD or the modlist at large rather than this popping effect. Using Mod Organizer, other than Skyrim's regular files and that of larger mods like Falskaar there are no BSAs being used containing textures, both Noble Skyrim and other graphical mods use loose files.
Apologies if this has been covered somewhere else, if so just link me there. I did a search but the only similar issue I could see was someone having issues with a BSA-based load order.
Question
Sacremas
Hey, using DynDOLOD 2.30, not going to bother updating during this playthrough unless I run into issues or this problem here can be resolved.
DynDOLOD is working great, and looks fantastic on distant objects, but I'm having an issue with objects - trees in particular - looking a lot bigger and more of them in the distance, then rapidly shrinking (snapping into regular place in classic LOD vs actual object style) as I get close to them. As mentioned this mainly happens with trees, in the distance they will look massive and more of them, as I get up close suddenly they are swapped out for about half as big trees with usually a few of them being gone now (I may be wrong here and it's just the much bigger trees getting swapped out that's doing it). On distant terrain the trees also look a lot brighter green than they do upfront, which should of course be the opposite (I live in Northern Norway in a relatively rual area, a lot of similar terrain to that of Skyrim here largely, and a mass of clustered pine trees can look so dark at large distances that they look almost black, where they look much greener up close).
I followed the Gamerpoets video in creating my LOD, most options are active, no special rules. This is happening for now on main Skyrim continent; I have both Falskaar and Wyrmstooth installed as well as Dragonborn but have not been to those places yet. I am using Noble Skyrim, Vanilla Skyrim LOD Billboards of course, Trees HD Skyrim Variation, and Enhanced Vanilla Trees in that overwrite order overwritten by my DYNDOLOD textgen and outputs, no other issues with DynDOLOD or the modlist at large rather than this popping effect. Using Mod Organizer, other than Skyrim's regular files and that of larger mods like Falskaar there are no BSAs being used containing textures, both Noble Skyrim and other graphical mods use loose files.
Apologies if this has been covered somewhere else, if so just link me there. I did a search but the only similar issue I could see was someone having issues with a BSA-based load order.
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