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Terrain Textures Problems [AF Misconfigured]


zeyuri

Question

Hi

 

I'm having trouble with the terrain textures. In a relatively close distance they look very ugly to me, but when I get near them look good again. Below is a link to two images, the first contains a tag of the problem.

 

Posted Image

Posted Image

 

 

I set all my settings in the launcher official to ultra, but as I use the mod organizer, I think they are not being read, but I do not know what settings to change in the ini editor in mod organizer.

 

Here are the the code of my INIS.

 

skyrim.ini

 

 

 

 

[General]

sLanguage=ENGLISH

sIntroSequence=DISABLED.BIK

iLargeIntRefCount=262144

fFlickeringLightDistance=8192

 

uExterior Cell Buffer=64

uGridsToLoad=7

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0

fSunUpdateThreshold=2.0

fDecalLifetime=512.0

fNearDistance=18.0000

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

[Camera]

fOverShoulderAddY=0.0

fOverShoulderPosZ=18.0

fOverShoulderPosX=0.0

fOverShoulderCombatAddY=0.0

fOverShoulderCombatPosZ=24.0

fOverShoulderCombatPosX=0.0

 

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

fActorFadeOutLimit=-100

 

fMouseWheelZoomSpeed=60.0

f1st3rdSwitchDelay=0.95

iHorseTransitionMillis=001

 

[interface]

fBookOpenTime=200.0

 

fSafeZoneX=10

fSafeZoneY=10

fSafeZoneXWide=10

fSafeZoneYWide=10

 

 

 

 

skyrimprefs.ini

 

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

 

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

 

[Display]

iBlurDeferredShadowMask=2

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=4096

iShadowMapResolutionPrimary=4096

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600.0000

fGamma=1.0000

iShadowFilter=3

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=1

bTransparencyMultisampling=0

iWaterMultiSamples=0

iMultiSample=0

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bDrawShadows=1

bFull Screen=1

iSize H=768

iSize W=1360

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=3072.0000

fMeshLODLevel1FadeDist=4096.0000

iScreenShotIndex=16

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=256

sD3DDevice="NVIDIA GeForce GTX 460"

bFXAAEnabled=0

iShadowMapResolution=2048

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

bFloatPointRenderTarget=1

bShadowsOnGrass=1

bDeferredShadows=1

 

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=15000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

 

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=500000.0000

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=3

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

 

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

 

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.8500

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

 

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

 

[TerrainManager]

fTreeLoadDistance=50000.0000

fBlockMaximumDistance=500000.0000

fBlockLevel1Distance=140000.0000

fBlockLevel0Distance=75000.0000

fSplitDistanceMult=4.0000

bShowLODInEditor=0

 

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

 

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalsOnSkinnedGeometry=1

 

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

 

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

 

 

 

 

i'm using google tradutor, so sorry for the bad english.

 

thanks guys

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Thanks for comparisons!

 

Clearly for AF doesn't matter what you use, although, ENB seems to cost slightly more FPS. And both ENB + Nvidia do slightly better job in the far distance (negligible)

 

AA though, would love to see a comparison there as well, between  launcher, driver (MSAA, SSAA), SMAA, FXAA and ENB, and possible combinations thereof. I don't like the ENB AA in the images you provided. Th AA works, but blurs the image, especially on foliage, makes it look painted.....

 

I understand it is going to be a lot of testing, might do that myself some time.

 

S

You could do the testing for non-ENB users but it's pointless for ENB users because there is no hardware AA after v.119. So for ENB users, you either use the ENB AA or none at all. :(

SMAA still works I believe.

True. FXAA and SMAA injectors still work...forgot about that.

 

EDIT: We've hijacked the poor guys thread but he hasn't reported back if any of our suggestions have worked or not....so I'm assuming they did.

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Thanks for comparisons!

 

Clearly for AF doesn't matter what you use, although, ENB seems to cost slightly more FPS. And both ENB + Nvidia do slightly better job in the far distance (negligible)

 

AA though, would love to see a comparison there as well, between  launcher, driver (MSAA, SSAA), SMAA, FXAA and ENB, and possible combinations thereof. I don't like the ENB AA in the images you provided. Th AA works, but blurs the image, especially on foliage, makes it look painted.....

 

I understand it is going to be a lot of testing, might do that myself some time.

 

S

You could do the testing for non-ENB users but it's pointless for ENB users because there is no hardware AA after v.119. So for ENB users, you either use the ENB AA or none at all. :(

SMAA still works I believe.

True. FXAA and SMAA injectors still work...forgot about that.

 

EDIT: We've hijacked the poor guys thread but he hasn't reported back if any of our suggestions have worked or not....so I'm assuming they did.

 

Haha, yes. Perhaps the title should be changed? or else the thread merged with the ENB one?.

 

I don't like the fact that there is either ENB AA or no AA (Apart from the injectors). ENB seems to blur the foliage, a bit counter effective really, as foliage is one of those things that can be most improved by AA. I'll do a comparison at some point... But first need to finish my PhD report.

 

I have never liked ENB, huge performance impact and often way to colorful. Although I do appreciate some of the fixes on shadowing and the SSAO. SkyRealism vanilla was a good option for that, perhaps I should use that one with ENB 0.119.

 

Thus far I have always used Immersive Environment, although old and FXAA based it still is the best, and I have tried many things, luckily my wife feels the same way. We can not play without it. I will try RCRN in the future, as that seems to have a similar effect. Other than that, Immersive environment works with nearly everything, including RLwC and CoT and of course, any ENB.

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thanks everyone, that problem are solved! it was AF misconfigured.

 

But, i've another, can you guys help me? I tried several mods like Climates of Tamriel, RCRN, RCRN Plus, RLwC, they all cause a very annoying problem: when I load the game my fps are around 50, but as soon as I go into a house, for example, or any other place that requires load screen and is inside when I go back to the outside, my fps drop to 10-15! I tested all these mods, I tried to sleep outdoors, everything and nothing! When I remove any of these mods, everything is normal, but with lighting that does not satisfy me.

 

sorry agains, for the bad english, thanks :D

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Anisotropic filtering is something different than AA. You should use either ENB or Nvidia driver to force 16x AF. The performance cost is minimal for both.

Use only one AF source. Either from the Launcher, the ENB, or the NVIDIA settings. Choose one and turn the others off. The performance and quality is the same for all versions.

 

What happens if you use 16x AF from different sources at the same time (Launcher, Nvidia settings, Nvidia Insteactor)?
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Anisotropic filtering is something different than AA. You should use either ENB or Nvidia driver to force 16x AF. The performance cost is minimal for both.

Use only one AF source. Either from the Launcher, the ENB, or the NVIDIA settings. Choose one and turn the others off. The performance and quality is the same for all versions.
What happens if you use 16x AF from different sources at the same time (Launcher, Nvidia settings, Nvidia Insteactor)?
To be honest, I haven't tested it. But any guide I've ever read has said the same. "If you use driver AF, then turn off the Launcher AF. Blah blah blah". I assume that it could cause one or all of these things:

  • Double/triple processing of textures which would cause unnecessary performance loss
  • Unknown errors in texture processing (like the result in the OP)
  • Grainy looking textures from over-processing
  • Cancellation of the AF effects
  • Etc etc...
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