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[Classic Skyrim] DynDOLOD Scripts 2.22/Binaries 2.26 LOD objects hanging around when they shouldn't


Question

Posted

Hi Sheson,

 

As I mentioned to you on a Reddit post a while ago I'm still getting the DynDOLOD lod objects showing up when they shouldn't that was thought fixed with the 2.20 scripts.

 

If you can get it to load an Imgur album is at https://imgur.com/a/QwRzS showing the lod object and the house behind it with mfg console details visible.

 

If you can't get them to load I'll attach them to a post.

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Posted (edited)

Is that on a new game? There a couple changes in the script that would require a clean save /  new game.

 

Test for stuck LOD objects. I would only expects errors in Line 76, as that is using new data that does not exist in your json files yet.

Edited by sheson
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Posted

No that was an existing save. Was just going to post that on switching to my test profile and doing the coc loop I mentioned earlier I get no errors on DynDOLOD scripts and so far no floating lod objects.

 

I'll do the clean save thing on my main profile to remove those other errors.

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Posted

It does indeed seem encouraging. While it's not a game-breaking issue it does pull you out of the game when you have stuck lod objects.

 

Grabbed new file.

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Posted

Floating lod objects are back. I'll not have time to do provide more meaningful info until the weekend, however.

 

That said save, exit to main menu, reload had things resolved for now.

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