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Just to make sure i did everything right: during 2.N bashed patch step > the WB disables 2 mods now (used to be just WM Traps in the previous version), wich are WM Traps and Better Quests Objectives.

I did enable this 2 .esp after the creation of the patch.

OK with this?

4 answers to this question

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  • 0
Posted

Just to make sure i did everything right: during 2.N bashed patch step > the WB disables 2 mods now (used to be just WM Traps in the previous version), wich are WM Traps and Better Quests Objectives.

I did enable this 2 .esp after the creation of the patch.

OK with this?

NO. Leave them unticked, but do not remove them from your load order. Wrye Bash has combined the entirety of those plugins into the patch. If you need to rerun the bashed patch then they will still be there if you need them.

  • 0
Posted

but this 2 mods are not mergeble. they show into the lower window. the step guide already say to re-enable WM Traps again aftter the bash, so must be the same for Better Quests. 

 

Quote from 2.N Bashed Patch:

 

  1. During the patching, WB disabled several mods. Only re-enable WM Trap Fixes.esp.
  • 0
Posted

Oh, I'm sorry I was thinking they were just regular mergeable mods. You can retick those mods after you close Wrye Bash. In Wrye bash, any plugin in green text is mergeable, and anything in purple you have to reenable. 

  • 0
Posted

Load "bash merged" mod and bashed patch in xEdit and check if all of it's changes are in the patch. If yes, then you can keep it disabled.

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