Hi guys, im trying to figure out a issue without success. The problem is related to fire effects of campfire01burning.nif (the normal sized ones), only trigger if im really close to camp itself like "2 meters". if i disable the DynDOLOD.esp then it works like default "15meters".
The options im using to generate is all enabled except (use original lod assignments) and (fake lights selected world).
I have been tinkering with mesh rules for clutter\woodfires\campfire01burning.nif options, full model, far full etc but i guess it only work on camp model, but the problem is on fire not the stone/woods.
Question
Elmer
Hi guys, im trying to figure out a issue without success. The problem is related to fire effects of campfire01burning.nif (the normal sized ones), only trigger if im really close to camp itself like "2 meters". if i disable the DynDOLOD.esp then it works like default "15meters".
The options im using to generate is all enabled except (use original lod assignments) and (fake lights selected world).
its legendary ed, also mods are sorted on loot
[spoiler=mods]
GameMode=Skyrim
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
ApachiiHair.esm=1
ApachiiHairMales.esm=1
ApachiiHairFemales.esm=1
Unique Flowers & Plants.esm=1
SkyTEST-RealisticAnimals&Predators.esm=1
ClimatesOfTamriel.esm=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
NPC_Overhaul_V_1_.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
EpisodeParallax.esp=1
SkyUI.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
Better Dynamic Snow.esp=1
Footprints.esp=1
The Eyes Of Beauty - Elves Edition.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
RealisticWaterTwo.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
SoS - The Wilds.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Immersive Weapons.esp=1
Bijin NPCs.esp=1
83Willows_101BUGS_V4_HighRes_HighSpawn.esp=1
Animallica.esp=1
Beards.esp=1
Brows.esp=1
NS_HuntingGroundsOutfit.esp=1
DeadlySpellImpacts.esp=1
SSAssist.esp=1
Skytest Animallica.esp=1
KS Hairdos - HDT.esp=1
BS-TheHag_WarPaints.esp=1
DovahBlingJewelryReplacer.esp=1
Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
RealisticWaterTwo - Legendary.esp=1
Cloaks.esp=1
Cloaks - Dawnguard.esp=1
Illustrious HDT Cloaks.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
Realistic Lighting Overhaul - Brighter Dungeons.esp=1
manny_Status.esp=1
WondersofWeather.esp=1
SoS - The Wilds-PatchCoT.esp=1
Watercolor_for_ENB_RWT.esp=1
Fusax2.esp=1
Real Roads.esp=1
Better Harvesting.esp=1
SMIM-Merged-All.esp=1
fallentreebridges.esp=1
Skyrim Flora Overhaul.esp=1
HighHrothgarWindowGlow.esp=1
HuskerFollower.esp=1
EirukiFollower.esp=1
TheEyesOfBeauty.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
SFO - Dragonborn.esp=1
Unique Grasses.esp=1
Skyrim Ice Shader Fix.esp=1
CoT-WeatherPatch.esp=1
Supreme Fog - CoT.esp=1
CoT-WeatherPatch_DB.esp=1
CoT_SnowPatch_HQSnowVersion.esp=1
Supreme Storms - Cot Version.esp=1
CoT-WeatherPatch_SupStorms.esp=1
TrueStorms.esp=1
TrueStorms-RLO.esp=1
TrueStorms-SupremeStorms-CoT.esp=1
WhiterunExterior.esp=1
DesyncBirdsOfPrey.esp=1
SolitudeExterior.esp=1
I have been tinkering with mesh rules for clutter\woodfires\campfire01burning.nif options, full model, far full etc but i guess it only work on camp model, but the problem is on fire not the stone/woods.
Maybe someone can give me a insight.
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now