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Help? Disappearing Whiterun Windmills


Question

Posted

The textures for the three Whiterun windmill buildings disappear on a LOD switch (i think). Normally I'd chalk this up to something I've done (and it well could be), but this effect goes away when i remove DynDOLOD from my load order. As you can see from the video, the sails remain. The walls of the buildings are still there, they are just transparent. Any ideas? Thanks!

 

video: https://youtu.be/JbpbAdA4_lQ

 

logs: https://www.dropbox.com/s/z0xo4liiz5tpplh/tw-dyndolod-logs-040217.7z?dl=0

4 answers to this question

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Posted (edited)

I suggest to not use Skyrim mods in Skyrim SE.

 

I suggest to remove SkyFalls/Mills before generating LOD - this seem to be the obvious first trouble shoot step, no? Especially after looking at the log.

It *should* be fine but probably something else is going on in conjunction with it.

Edited by sheson
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Posted (edited)

Thanks Sheson.

 

I'm having a hell of a time getting the large sails to work without SF+SM. I've followed the fix in this post: https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-pre-2xx/?p=131201 to no avail.

 

I've adjusted trhe SF+SM NIFs with SSE NIF Optimizer and that didn't help.

 

I'll swap SF+SM in and out as you suggest.

 

PS: Should i do the same with iNeed - Extended.asp, RealisticWaterTwo.esp, and Prometheus_No_snow_Under_the_roof.esp (or diff issues with those)?

Edited by twizz0r
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Posted

I am not sure why SkyFalls/Mills causes objects to disappear. Didn't test, especially while Skyrim SE still has game breaking bugs.

 

There should be no need to do anything about the other mods moment.  Large references will flicker as reported in the end of log, unless you set the large reference distance to 5. But no others problems should arise.

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