I'm getting a problem that I didnt have in oldrim. A good 5 or 6 of the lodgen instances will crash near the start of running them and then dyndolod just goes onto the next. sometimes all the world instances lodgen crashes. I cant seem to fix it. I'm using MO2 and I have the dyndolod texgen and the main dyndolod output paths outside of skyrims directory and dyndolod itself is installed outside of skyrim se's directory. I think the fact that these instances of lodgen.exe is giving me another problem. I followed the steps for 3D trees like how I used to have in oldrim with enhhanced vanilla trees. And thhe instructions look the same but when trying to play with the dyndolod thats generated with these lodgen.exe messups when I get ingame all the trees dont show, only trees that are within my cell pop up as full trees and every tree that should be in the distance is just invisible until I get in their cell. Are these two problems I'm having related?
Question
druninja
I'm getting a problem that I didnt have in oldrim. A good 5 or 6 of the lodgen instances will crash near the start of running them and then dyndolod just goes onto the next. sometimes all the world instances lodgen crashes. I cant seem to fix it. I'm using MO2 and I have the dyndolod texgen and the main dyndolod output paths outside of skyrims directory and dyndolod itself is installed outside of skyrim se's directory. I think the fact that these instances of lodgen.exe is giving me another problem. I followed the steps for 3D trees like how I used to have in oldrim with enhhanced vanilla trees. And thhe instructions look the same but when trying to play with the dyndolod thats generated with these lodgen.exe messups when I get ingame all the trees dont show, only trees that are within my cell pop up as full trees and every tree that should be in the distance is just invisible until I get in their cell. Are these two problems I'm having related?
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