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Batched Patches and FNIS,Dual Sheath Redux


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I have read through the step guide on using Wrye Bash, but I do not use it as my main mod manager. I am using the Nexus Mod Manager and was going to use Wrye Bash bashed patches for increased stability. When I watched Gamer Poets video on creating bashed patches the video said to disable Skyproc patchers like Dual Sheath Redux, and mods like FNIS(Fores New Idles).

I had starting installing mods before I decided it would be a good idea to use Wrye Bash as people suggested it might help create a much more stable game environment. So I have now installed and loaded up Wrye Bash with the intent of creating a bashed patch, but after watching the Gamer Poets video felt I needed a little more help and guidance in the matter. I have already ran FNIS to test out some of the animations, and I have ran Dual Sheath Redux Skyproc patcher. Will just disabling them be enough to keep them from affecting the information given to Wrye Bash or should I uninstall these mods before creating the bashed patch and in the case of FNIS, uninstall and run the FNIS generation tool as described by the mod author?

 

Here is my load order as decided by loot and adjusted based on mod author instructions and advice from Nexus Forums about placement of FNIS, XPMSE, Brawl Bugs CE and Alternate Start in case it is needed:

 

[spoiler=Load Order] 0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Lanterns Of Skyrim - All In One - Main.esm
7 7 hdtHighHeel.esm
8 8 HighResTexturePack01.esp
9 9 HighResTexturePack02.esp
10 a HighResTexturePack03.esp
11 b SkyUI.esp
12 c RaceMenu.esp
13 d RaceMenuPlugin.esp
14 e RaceMenuMorphsCBBE.esp
15 f iHUD.esp
16 10 Enhanced 3rd Person Camera V1.2.esp
17 11 dD - Realistic Ragdoll Force - Realistic.esp
18 12 Merta Assassin Tattoos.esp
19 13 KS Hairdos - HDT.esp
20 14 RealisticWaterTwo.esp
21 15 RealisticWaterTwo - Legendary.esp
22 16 SMIM-Merged-All.esp
23 17 Remodeled Armor - Underwear.esp
24 18 Remodeled Armor - Vanilla Replacer.esp
25 19 Remodeled Armor - Vanilla Replacer - Dawnguard.esp
26 1a Remodeled Armor - Vanilla Replacer - Dragonborn.esp
27 1b Merta Black Rose Armor.esp
28 1c Chesko_WearableLantern.esp
Dual Sheath Redux.esp
29 1d AyleidPalaceNEW.esp
30 1e Vivid Landscapes.esp
31 1f Skyrim Flora Overhaul.esp
32 20 SFO - Dragonborn.esp
33 21 Brawl Bugs CE.esp
34 22 Fachry Pandora Follower.esp
35 23 Tanya.esp
36 24 RosaFollower.esp
37 25 TheEyesOfBeauty.esp
38 26 DragonPlateBrazen.esp
39 27 Rebekah.esp
40 28 Venice.esp
41 29 Moniko.esp
42 2a Vivid Weathers.esp
43 2b Vivid Weathers - Extended Rain.esp
Vividian - Lanterns of Skyrim Preset.esp
Vividian - Torches Preset.esp
Vividian - Wearable Lanterns Preset.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
FNIS.esp
44 2c FNISSexyMove.esp
45 2d ASX_Spells.esp
46 2e PrettyMotionMCM.esp
47 2f XPMSE.esp
48 30 Alternate Start - Live Another Life.esp
49 31 Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp

 

 

And these are my pc specs in case they are needed:

 

[spoiler=PC Specs]MOBO: Asus Sabertooth Z87
CPU: Intel Core i7 4770k
GPU: EVGA GTX 780(2 in SLI)
RAM: G. Skill Trident 32GB @ 1866 Mhz
HDD: WD Raptor 10'000 RPM 1TB (692GB Free of 931)

 

2 answers to this question

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Posted

Just unclick in NMM any outputs of any skyproc patcher and FNIS before making the Bashed patch. You can leave the mods installed, just don't activate their outputs. So that FNIS output you've already made, just deactivate that, not the actual mod, for example.

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