I've managed to get the alternate textures from earlier versions of ETaC (v13) up and running again for the current ETaC version (v14). I made a post over on reddit and yausd suggested I post here. Basically, I'm wanting to know what LOD information I need to fill out and where etc. What I have done so far re LOD is to specify the vanilla lod meshes for all the new static meshes I added via the CK. I have filled that out to level 1. I have also made sure that recalc bounds is done for all my meshes.
In an ideal world, I would like to use matching lod textures for all my buildings, plus the 3D snow buildings as well, but for the moment I am happy to re-purpose vanilla lod meshes and textures. Once I get this basic setup running smoothly I may look at making custom lod meshes and textures, similar to Spice Of Life Forts, but that's for the future.
I have PM'd you the file in case you wanted to have a look at it for yourself.
Question
kojak747
Hi Sheson,
I've managed to get the alternate textures from earlier versions of ETaC (v13) up and running again for the current ETaC version (v14). I made a post over on reddit and yausd suggested I post here. Basically, I'm wanting to know what LOD information I need to fill out and where etc. What I have done so far re LOD is to specify the vanilla lod meshes for all the new static meshes I added via the CK. I have filled that out to level 1. I have also made sure that recalc bounds is done for all my meshes.
In an ideal world, I would like to use matching lod textures for all my buildings, plus the 3D snow buildings as well, but for the moment I am happy to re-purpose vanilla lod meshes and textures. Once I get this basic setup running smoothly I may look at making custom lod meshes and textures, similar to Spice Of Life Forts, but that's for the future.
I have PM'd you the file in case you wanted to have a look at it for yourself.
Thanks
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