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Unusual, nonspecific Crash on loading Saves makes Skyrim Unplayable


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Alright, this is a very unclear I've had with Skyrim the last two months that I just cannot figure out. Earlier I posted about another separate issue I had that I fixed by reinstalling to a different directory, and I thought that might help with this issue as well. It did not. Most of the reason I was ticked at that issue, honestly, is because I was trying to fix this issue at the time.

 

The issue is that the game has started to refuse to load saves. Not all saves, certain saves. It seems that something triggers the save to not load at some unspecified point that I cannot figure out. I had a previous game with 235 hours logged into it (the game was actually very stable, with very few crashes throughout) that began crashing (on loading only, not ingame) after I got halfway through Ysgramor's Tomb during the final Companions quest. I had a save that loaded at the beginning of the tomb, and I could load that one and play just fin. Any save I made after that point, however, crashed on loading. It didn't matter where I was-in the tomb, Solstheim, Riverwood Trader, the Reach-no matter where I went, if I saved and exited and then tried to load it later, no dice.

 

I abandoned that save, reinstalled the game to a new location, and changed my mods. I updated Requiem, I removed a few mods I didn't like, replaced them with a couple of better ones, and so on. I got my game right for a new game, that is. It worked fine, I could play without any issues. After I got to Bleak Falls Barrow, however, the issue resurfaced. Any save I load after reaching the exterior of Bleak Falls Barrow crashed. I could load my saves in Riverwood just fine. 

 

The load screen will progress as normal, then after about ten to fifteen seconds, there will be a quick stutter, and right after the load screen resumes it will crash. The mystery here is this:

 

1. This issue has been present through two different load orders.

 

2. This issue seems random on when the game decides that the save is unusable.

 

3. The game does not crash during gameplay, only on loading the save. That is, I can play completely fine on the save, exit, and upon loading it the game crashes.

 

I've tried disabling mods to see if the game will load (I disabled all of them but those related to Requiem), but that doesn't work. It's almost as if the game has decided that the save is corrupted (it's not, there is no corrupt save message at all) after a certain point or after something is saved into it, so disabling mods is pretty much a crap shoot. Most of the mods I have I've used for a long time, way before I had this issue, and I've tried to compare the .esps from the different saves to see which were different, but like I said, it appears that the save will crash anyway, no matter what .esps are loaded. The damage has been done.

 

Needless to say, this makes the game unplayable because I cannot advance. I do not expect that much in the way of solutions to be brutally honest. I'm pretty much ready to leave Skyrim behind if this issue cannot be fixed, because I cannot advance in the story. Thank you in advance for anyone who takes the time to offer any help.

 

Load Order (there is usually a Bashed Patch after the Merged patch;I just now noticed it was disabled when I pasted this list, but it is normally enabled):

 

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Crash log (useless, I know, but might as well try it I suppose):

 

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5 answers to this question

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Posted

Did you try loading the game with vanilla Skyrim files (no mods at all)?

 

When a save gets corrupted there is no message, at least I've never had one when a save gets corrupted. I have had situations when the game is running fine and I make a save, but in order to get the save to load I have to greatly reduce the set of mods being used. Your mod list is very large. Try removing the Requiem related mods in addition to what you already tried and see what happens.

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  On 12/23/2016 at 2:39 AM, Nozzer66 said:

Am also fairly sure that running a Bashed patch with Requiem isn't the done thing.

I realize the author recommends against it, but I've done for quite a while before this issue. He does not recommend it for balance reasons, more so than stability.

 

As to disabling mods, the save will not load then due to missing data. The thing is that it's not just one save. It's everything after a certain point (a point that varies from game to game that I cannot determine). I would disable the Requiem mods, but the game would not load due to it missing the data.

 

The crash always does the same sort of thing: when loading, it stutters for a second, then resumes, and then crashes a second later. The thing is, I can load the saves in Riverwood with the same load order, and one more save on the way up to Bleak Falls Barrow with no problem. Then I get to the cell, do whatever it is I do, and save. If I load that new save, it crashes, but the game lets me play fine otherwise. As I said before, I had 235 hours in that last save with a slightly different Load Order before I got the issue there. It's extremely puzzling.

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Some mod you have in your load order is triggering a script when you enter that cell and, for whatever reason that script is causing the crash. I've not heard of a vanilla CTD occurring specifrically in that location so you'll need to do a bit detective work to narrow the list of culprits.

If you know the ID of the cell you might try looking in xEdit for mods that are modifying that and see if there is an issue with any of the scripts.

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Posted

Here's the troubling thing about it - the save is outside Bleak Falls Barrow, in the Skyrim worldspace. The last saves (from the last character) were in Ysgramor's Tomb, Riverwood Trader, Solstheim, and the White Phial. It's as if the game picks a point in the save where every save afterward is corrupted, no matter what cell it occurs in. This would suggest a script as the culprit, as you said. I don't have a clue as to how to pinpoint which script could be causing it, and deactivating the mod with the script still present would not remove the script from the savegame (if it is a script at all).

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