rayhne Posted October 8, 2016 Share Posted October 8, 2016 Once the patches are created and moved under the original mod, do we deactivate the original mod completely? Link to comment Share on other sites More sharing options...
0 LordOfLA Posted October 9, 2016 Share Posted October 9, 2016 patches? no. Merges? Maybe. Link to comment Share on other sites More sharing options...
0 pt1f4b Posted October 9, 2016 Share Posted October 9, 2016 As per Neovalen explanation, you have to deactivate your original mod because all the files (meshes, textures, etc) are brought with the merged patches (look at the merged files output). But you have to be careful as if you make a partial merge (only patches but not the main esp e.g), you have to copy those files to the newly created merged patch folder. Link to comment Share on other sites More sharing options...
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rayhne
Once the patches are created and moved under the original mod, do we deactivate the original mod completely?
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