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CTD at random intervals - [SOLVED]


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Posted

Hi,

I seem to be getting CTDs at random intervals. This happened in the past with STEP and I had to stop using it as a result, however this time around I'm looking to solve the issue.

 

There are a couple of dirty "mods", but I'm unsure if these should be fixed as they are official. Update and Dawguard ESPs. Here is the full list below from BOSS, note I have disabled the "birds" mod and still gotten the same CTDs.

 

One last thing to mention is that I'm using a very old save-game, from patch 4 or 5 maybe, and it does show a message about "missing content". The save is from one of the first versions of STEP. Could this be causing the problems?

 

The list:

 

 

    Skyrim.esm Active

    Update.esm Active

        Contains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

    Dawnguard.esm Active

        Contains dirty edits: 602 ITM, 82 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

    More Interactive Items.ESM Active

    Lanterns Of Skyrim - All In One - Main.esm Active

    invinciblehawkfix.esp Active

    Unofficial Skyrim Patch.esp Active

    Unofficial Dawnguard Patch.esp

    BWS.esp Active

    Improved Combat Sounds v2.1.esp Active

    Rooster At Dawn v1.0.esp Active

    Warmer Magic Lights v2.esp Active

    Ars Metallica.esp Active

    Ars Metallica - Dawnguard.esp Active

    Better Skill and Quest Books Names.esp Active

    Birds.esp Active

        Contains dirty edits: 376 ITM, 2 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

    BLESSINGS - Altar Descriptions.esp Active

    Bring Out Your Dead.esp Active

    Chesko_WearableLantern_Guards.esp Active

    ClamsDropPearls.esp Active

    DungeonQuestAwareness.esp Active

    Lanterns Of Skyrim - All In One - Default.esp Active

    morevillageanimals.esp Active

    PilgrimsDelight.esp Active

    RabbitsPlus.esp Active

    SMDropLitTorch.esp Active

    YngolBarrowButtonFix.esp Active

    Chesko_LoreBasedLoadingScreens.esp Active

    Elemental Staves.esp Active

    Gildergreen Regrown.esp Active

    SkyrimChimneysRW.esp Active

    The Paarthurnax Dilemma.esp Active

    SkyrimCoinReplacer.esp Active

    BarbasLessAnnoying.esp Active

    BetterQuestObjectives.esp Active

    BlockSparkles.esp Active

    dynamic fires.esp Active

    masser Size x0.5.esp Active

    More Salt Please.esp Active

    NonEssentialChilds.esp Active

    ReadIt.esp Active

    secunda Size x0.5.esp Active

    dD - Enhanced Blood Main.esp Active

    dD-Dawnguard-EBT Patch.esp Active

    Waterbreathing Breathless Emerge.esp Active

    AIMP - Antz in my Pantz.esp Active

    dD - Realistic Ragdoll Force - Reduced.esp Active

    DeadlySpellImpacts.esp Active

    More Visible Soul Trap Effect.esp Active

    Realistic crime report radius.esp Active

    dD-No Spinning Death Animation.esp Active

    TheEyesOfBeauty.esp Active

    Slightly Reduced Distance NPC Greetings.esp Active

    Follower Trap Safety.esp Active

    moveitLWT.esp Active

    Animated Weapon Enchants.esp Active

    WATER.esp Active

    WATER - Get Wet.esp Active

    Blacksmithforge water fix.esp Active

    Cartographers Map Markers.esp Active

 

 

2 answers to this question

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Posted

Welcome back, hopefully we can help you enjoy the game again!

 

Your old savegame is definitely the first culprit I'd investigate. Skyrim (and the mods in STEP) have changed a lot since then and it's very likely there's something broken in there. Try making a new game and playing for a while to see what happens.

 

If you just following the v2.2.0a guide then it's already a little out of date unfortunately. I'd suggest you go through this list of proposed changes for v2.2.0b and follow the removals/replacements it mentions.  You can disregard the TPC and SRO business if you already have those files, there's no way a texture file is causing CTDs.

  • 0
Posted

Thanks Farlo. I'll attempt to make all those changes I can from the guide (all the ones that don't require me to re-install STEP) and start a fresh game. Once I'm past the intro I'll set a macro to keep the player moving about. I'll also put a spell in one hand and a weapon in the other, then set the macro to click RMOUSE/LMOUSE at intervals too, as some of the CTDs seemed timed to when I'd use certain attacks. That should be enough to determine if it's the save over several hours.

 

Cheers.

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