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Smokingjoe1982

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Everything posted by Smokingjoe1982

  1. Accidentally linked right to the images page, rather then the description page... and am unable to edit. I apologize. Here is the link to the description - NSFW images https://www.nexusmods.com/skyrimspecialedition/mods/19696
  2. This is an interesting mod that I think would really help with immersion - Dynamic Outfits - NPCs Change Clothes Based on Situation - NSFW images https://www.nexusmods.com/skyrimspecialedition/mods/19696?tab=images Purely for immersion it would be neat to see it in the guide. Doesn't make sense for people to go to bed wearing farm clothes or armor. It's made for UNP body types, and has available patches for cloaks of skyrim and immersive armors.
  3. Regarding your second question, Keep it Clean Merged gets deactivated during the bash patch due to having Hunterborn set as a master for it, and Hunterborn gets deactivated during the bash patch process. Keep it Clean Merged needs to be reactivated along with Hunterborn and Scrimshaw after creating the Bash Patch.
  4. I'm dieing to play, but am trying to wait for Weapons Armor Clothing and Clutter fixes to be added, as that is quite a major addition. Hoping it will be coming soon.
  5. Gotta say I personally prefer the Rustic version. The Glorious version just seems way to dark. Can't see the details on the armor. Just my 2 cents. I'm happy with whatever though :)
  6. Apologies, didn't notice that. Also didn't notice it had already been posted on trello before my post, but was to late to edit mine by the time I did see it.
  7. I noticed some conversations about Elemental Dragons on trello, wondering if it needs to be added. My thoughts on that are that anything that adds museum content is a welcome addition. The museum, after all, is the main focus of the guide.
  8. Gamwich has graced us with another beautiful retexture - Rustic Armor and Weapons SE - Daedric - https://www.nexusmods.com/skyrimspecialedition/mods/19666
  9. Have you guys taken a look at T'Skyrim - True Skyrim? https://www.nexusmods.com/skyrimspecialedition/mods/17125 Makes quite a few really nice changes to gameplay, magicka, economy, archery, crafting, and lots of other stuff. It's from mnikjom, the same author as Skyrim Reborn - Whiterun Hold. Unsure how difficult it would be to roll into the guide given all the changes, but if it's a relatively easy integration, I think it could be a nice addition to the guide. Didn't see it on the trello page, so thought I'd ask. Never hurts to ask :D Joe
  10. After a hard drive failure, I am stuck reinstalling the guide, and have run into a problem I am hoping somebody can help me with. I'm at the step where The Great equalizer needs to be run, but something is wrong and it isn't working. When I click to apply the script, SSEEdit just hangs for about 10 minutes, with no pop up prompting me to name the output, then throws a fatal error right after "Analyzing Nightingale Blade (replica), NightingaleBlade01DBM..." I have tried reinstalling Great Equalizer, but to no avail. I hope somebody can point me in the direction of fixing this issue.
  11. I just hope that if this does get added, that it is strictly optional. Mods such as this that move the camera around tend to give me a headache and make me motion sick. Even things such as depth of field give me a headache so I have to disable them.
  12. May be a long shot in the dark, but does anybody know of any decent jewelry mods, that add tons of jewelry and left hand rings similar to immersive jewelry, but without the crafting changes? I love the variety of jewelry, but am not a fan of the changes to the smithing system.
  13. Hate to admit it, but I made the same mistake, and now have the exact same issue.
  14. Has anybody tried implementing Immersive Jewelry into there game? I loved the mod in Oldrim, but am curious if I were to add it, what kind of conflicts would I be looking at, and how difficult would they be to resolve?
  15. May I request an added note for the Bash patch section? It's mentioned to disable Hunterborn, which then disables mods dependent on it, then to reactivate Hunterborn and Scrimshaw Expanded after the patch has been built. Can it also be added that Keep it Clean Merged needs to be reactivated if that mod was installed? It gets disabled when deactivating Hunterborn, but doesn't get rolled into the bash patch, and therefor stays disabled and won't appear in game without being reactivated. Joe
  16. Quick question I've been curious about. In the Oldrim guide, it was recommended to use windowed mode and OneTweak (unless my memory fails me which happens from time to time), but in this one it's recommended to use full screen mode even though SSE has built in borderless window mode. Is there a special reason for this? Does it run better in full screen? Is it just personal preference? Joe
  17. XP32 version 4.20 is no longer available on Nexus. There is only the newest version 4.40, and 4.00
  18. Yep, it was those trees. Sounds like I made the same mistake. Have already started the fresh reinstall, but will definitely make sure to watch for this part when I get to it. Thank you!
  19. OK, thank you. I'll install the SE version then since it will take awhile to reinstall everything, especially since today is the last day of my vacation which means back to work, so less time modding LOL. Can easily switch it around then if needed, once you've got it figured out. No rush, and thanks again :D
  20. Doing a reinstall as I just couldn't get the purple trees fixed, and am curious about racemenu. Now that it's officially ported and on Nexus, am I ok to just install that, or should I continue to do the manual conversion?
  21. It was Toccata and M'Rissi. Was moving M'Rissi to the safehouse to make that her home, but forgot about that when I got to the museum and that quest started, so had both with me during it.
  22. How the heck do you guys deal with dragons? They spawn at level 40, summon a level 20 add, and the last one I fought I was level 26. I just couldn't do anything to either of them, especially since they kept going ethereal, and ended up having to run away. Only useful shout I have is unrelenting force, and my character is a heavy armor sword and board.
  23. Been trying to go through the night at the museum quest, and keep getting a CTD after the second time sleeping in the barracks, after hanging the painting in the reception hall. No added mods beyond what is in the guide, so that can't be an issue (to scared to try installing Book of UUNP as I just want to play and enjoy the game, and am no good at conflict resolution stuff). I go to sleep, wake up with the barracks on fire, and after a few seconds load time the game just crashes to the desktop. Edit: Did some digging before posting this, and naturally I find a solution that works AFTER posting. Had to dismiss my follower, and everything seemed to work fine after that.
  24. It's the Misc file on the Hunterborn MCM page, "Hunterborn Creature Patcher".
  25. I was always to scared to turn off manual loot, for this exact reason. Was to worried I wouldn't be able to complete certain quests or get certain items. I always check the manual loot to see if there is anything special, but if it's just normal stuff, I don't take any of it and instead just do the normal Hunterborn thing.
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