-
Posts
119 -
Joined
-
Last visited
-
Days Won
3
Everything posted by Smokingjoe1982
-
Pretty sure Lexy will mention if this step needs to be done or not. I remember awhile back one mod needed a master changed to an esm, then back to an esp. That step is no longer needed for that mod, or any mod in the guide as far as I am aware, but the warning about it was likely left in as a "future proof" thing I imagine. Just a guess on my part.
-
OMG Merge Plugins Hide is so nice! Took me a minute to realize I need to right click on each merge mod in the merge hide box and choose disable to get it to work, but once I figured that out I fell in love! Quick question about zEdit... is there a way to make it stop making a backups folder everytime I run it? The folder keeps appearing in my overwrite folder, but is always empty. Slightly annoying having to constantly delete it, as I hate having anything sitting in my overwrite folder.
-
That, I believe, is the section of the guide that has all the coloured bars and there tags, i.e. "Core", "Tool", "Optional", etc. It is in the "Getting Started" section, right before the "prerequisites" section of the guide. Assuming you are asking due to ESL being added. It is shown in the legend as having a blue bar. If memory serves me correctly, Lexy mentioned on discord that she forgot to edit that part of the guide when she did the updates, so would be adding/editing it during her next update.
-
With all the changes happening, I decided a fresh install was in order. Am noticing something odd with LOOT though. It keeps putting USSEP at the bottom of the ESMs, only being above LOTD, but below everything else. If memory serves me, I thought USSEP was always under the UHDAP mods, up near the top of the ESMs. I assume this is a behavior caused by the LOOT update, but am curious if this is safe to ignore, or if there is some way to fix it if it's not ok.
-
It does actually. Little blue and pink box under the name of the mod that says "BSA Extracted". Can be hard to notice, as I have missed them myself once or twice, but it is there, and that box means you need to extract the bsa. Lexy, may I request a mod to be added since we now have both Zim's Artifacts and Thane Weapons Reborn in the guide? Legacy of the Dragonborn Patch - Zim's Thane Weapon Displays - https://www.nexusmods.com/skyrimspecialedition/mods/18007 Allows the artifacts from both mods to be displayed in the armory next to there respective armor mannequin.
-
For some reason placing the items into the respective chest never actually worked for me. Extra materials provided via Hunterborn, and extra edibles from the Forage skill never got taken out of my inventory. I'd place them into the chests, and either come back later or do some crafting before leaving and they would just end up right back in my inventory.
-
Sad to see Hunterborn go, but at the same time also not to fussed. The extra alchemy mats were nice to for an alchemist play through, but far from needed, and half the food items and alchemy mats weren't getting sorted by the museum auto-sort anyway which grew VERY annoying. After awhile Hunterborn did get tedious.
-
Just did some light testing to ensure everything is working fine, and to check out DYNDOLOD High preset, and I gotta say know your enemy is going to take some getting used to. Did the Relic Hunter start, using heavy armor and a sword, and got wrecked multiple times by the skeletons at the start. Starting to wonder if my assassin I plan to do will even be viable, but should be interesting, and at times frustrating, to find out!
-
Happy to see CACO is out finally. Yet another mod I am excited to see added to the guide, along with WACCF and OMEGA (although admittedly I am still unsure what exactly it is, but it seems to be really popular), so think I will wait for those to be added. Have Spider-Man on PS4, and Shadow of the Tomb Raider to keep be busy for awhile, and thanks to limited play time with work, they will take me awhile to complete.
-
MLU - NPC Retexture Conflict Resolution.esp is showing errors in Merge Plugins. Is it safe to ignore the errors? Merge Plugins gives the following when clicking fix errors Fixing errors in MLU - NPC Retexture Conflict Resolution.esp Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

