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LP1

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Everything posted by LP1

  1. Thank you, thank you, thank you. I was installing on my living room computer and could not figure out why Wrye Bash kept crashing. I had used GEForce Experience to set my graphics settings, and I think that must have changed the encoding on my ini files so that they were unreadable to Wrye Bash. I'm shamelessly bumping this thread because it came up for me in a Google search, and I think this additional info could be helpful to others using GEForce Experience. Loading into Notepad++ (free replacement for Notepad) and changing the encoding on both ini files worked like a charm.
  2. Of course it makes sense. That is exactly what I was saying.
  3. vestan, If I understand you correctly, what you're describing is a matter of how the game engine works when evaluating each NPC's AI packages. With very few exceptions (only SKSE and ENB, that I can think of), no mod really changes or adds to the Skyrim engine. We just do what we can within the engine (which is a lot, but not eveything). The way the engine works wrt NPC artificial intelligence (AI packages): 1) Each NPC is placed in a specific location. Whether a vanilla NPC or from a mod, every single NPC has a specific location where they stand when the game is first loaded. When you first enter an area, this is where they will be. 2) The NPC AI checks the instructions that have been added to the NPC (the packages) to evaluate what to do next. For example, instructions may say "at 10PM, go to sleep in your own bed in your house for 8 hours." So, that is what the NPC will do. 3) HOWEVER, the NPC has to get there... And that is probably what you're noticing. If you stand in front of the NPC's bed and wait (real time) until their sleep time comes, they will sleep normally. If you use the wait function to the middle of their sleep time, they will not magically be in bed at the end of it. When you use the wait menu to go to 2AM, they will then realize it and go to bed at that time. So you will probably notice a lot of people shuffling around after waiting via the wait menu and when entering areas.
  4. I am in the process of prettying up the lighting for some of the interiors in a mod I'm currently working on. Â To get some pointers, I opened up RLO to take a look. Â One of the things I noticed that I think is really interesting is that this mod makes extensive use of occlusion planes. Â Occlusion planes are a feature Beth implemented and made available to use in the CK, but they never really used the feature very often in their own level design. Â (For anyone who doesn't know, occlusion means everything behind the plane is not rendered by your graphics card. Â Otherwise, everything in a cell is rendered at all times, even if you can't see it because it is behind a wall.) RLO uses this feature a lot to avoid some annoying quirks involving overlapping lights (aka, the flickering light bugs you see in some mods). But in addition to allowing for the use of more complex lighting designs, the additional occlusion planes have other obvious benefits, especially when using very high resolution textures.
  5. That is the plan, but also, in general, I don't mod based on requests or suggestions. Some people like the mods I like, and some people don't. That's as it should be.
  6. Hi, rootsrat. Thanks for giving me a push to finally check out the STEP forums, which I've been meaning to do for a while. Also, I must say, living here in NYC, the "bugged beds" pun was not so funny. (Okay, I admit, it was.) :D
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