hackinghippie
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Everything posted by hackinghippie
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i do not think it's the CR (or maybe, hell if i know) - but it looks exacly like the moonpath-rrre patch is not working. pic i've tried reinstalling the patch, saving+loading also no khajit inside - though i didnt actually play to level 5, just ran around and tested stuff
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so i've finished the guide today. can't wait till i start playing finally :) so i started a new game for a bit of testing after completeing the guide - went to the dead man's drink in falkreath and, well, a problem there was still a picture hanging in mid air and an oven in the way of khajit caravan. does anyone have an idea what i missed? the load order for the *important files* is: moonpath realistic room rental moonpath - rrre patch conflict reslution
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Can someone please explain to me the fourth step of post bash patch creation? 3. Right click --> Apply Script --> AT QuickChange 2.5. 4. Do a restore function, ENTER LVLD into the text field, select Scarcity - Less Loot Mod.esp from the drop down box. 5. Hit OK, and wait until Automation Tools has finishing running. 6. Save your bashed patch and enjoy not getting loot. * i've installed automation tools at the begining of the guide. * after step 3, tes5edit asks me for a <path> and <value>. do i type in anything?
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nevermind, it's already updated :)
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+ revenge of the enemies 2016 patches. a question, since i'm exacly at this step: the author has put almost all optional files in the main FOMOD installer. Now that's great. I only don't know about one patch - the HLE-SIC patch. is it okay if i install HLE and SIC patches seperately (in FOMOD installer) or should i rather get the combined HLE-SIC patch (which you list on the guide), that is still unchanged in optionals?
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Oh the joy of finishing. Only in-game MCM config left :) Since i'm being overly careful, and i have a feeling that every little mistake will break my game, a quick question: Do i run LOOT at the very end (which will probably shuffle my load order), and after that Wyre Bash, cuz the load order changed, and after that SUM?
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Even though i completed this guide before, some problems keep popping up :/ 1. Irileth - look at the scar on her chin. When she speaks, one scar moves, and the second? stays in place i just finished the Skin and Body step. (for some reason i cannot upload pictures here) - link: https://imgur.com/FQIIb8p
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@Paul - I just didn't want to skip ahead of the guide :P so now i'm at the step which made me not install Falskaar before. don't know if this is a common DDsopt problem, or not (made some screencaps) - i run the program as admin, select falskaar folder on top, and "optimized" folder inside falskaar folder at the bottom. i leave the compression as is, since it's correct. then BAM - cannot create the optimized (x10?) folder - even if it's already created or not. tried both x32 and x64 versions of DDsopt *edit: oh oh it's working now. i had to put the output folder somewhere else (desktop) instead of in the falskaar mod!
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actually.. this fixed it. Sitting through the card ride intro is a bit nauseating, since i've done it so many times, i guess i just didn't want to start a new game + it didnt seem logical that it would actually work, since unofficial patches shouldn't cause any problems. anyway, that was just another dumb question from my side. thanks for helping :)
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ty! so, I encountered a problem, which never came up before... after installing the unofficial LE patch and load up a save in Helgen - my character keeps running in place. I cannot move him, the screen just wobbles as though he is running. i cleaned my keyboard, tried pressing everything, if I type enableplayercontrols into command box, he can move - but has no animations, and the head in 1st person still wobbles. (when I start the game in Helgen, I can move normally, this just happens after loading a save) the thing is I just reinstalled windows with the new SSD - could I be missing some crucial app or something?
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I think you noticed that while merging Bathing in Skyrim (which I also don't use). I actually completed the guide, everything went through as it should - though at the end it didn't work. The program for calculationg VRAM was totally wrong - said I had like 5500MB VRAM, and I said great, that's more than enough! Turns out, I actually have 2k. (reached that even while downloading mostly 1k textures everywhere, and even turning off dyndolod (medium) and performance heavy ENB features. So I said that it's about time to upgrade my computer a bit. For years i wanted an SSD disc, and I also ordered a 4K VRAM graphic card. But I'm puzzled at how easily I've reached 2K VRAM, even with downsampling almost everything. If with the new graphics card I shouldn't have to do that, and I plan to do SRLE extended after (about half of it - without npc retextures and that many followers), how the hell does it not eat up 3.1GB VRAM limit??
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Oh great Thanks so much! I actually had an exam, so I havent yet started with anything. And yeah, I picked a great Time to start modding and playing Skyrim... Sigh... Anyway, I will read through your post and See what I Can do when I get home later :-D *later: you wrote you had the same problem with the same mod. did you also delete all the references to it in Conflict resolution patch, or just renamed it?
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I see a problem, that the author's falskaar file is merged with the main ELE mod, and the merged mod is named ELE_Legendary_Fs_Lite.esp. so i actually do not know if i'm deleting main mod's fixes or falskaar's. i should have just installed falskaar and reinstall all mods with fixes... hope it's still not too late
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so i've made dummy master.esps in Wyre Bash for falskaar, falskaar-notice boards, and ELE_Legendary_Fs_Lite.esp. then in TES5edit i manually deleted all references to said mods inside conflict resolution.esp. the thing is that i simply cannot get rid of ELE_Legendary_Fs_Lite.esp master (after i clean masters, it still shows as master, and MO will pop the error - missing masters). I've gone through conflict resolution subguide multiple times, and even manually checked every fix inside the .esp, looking for this master, but it just doesn't show anywhere, any suggestions on how to find it, or what to do? *edit: formID + EditorID searches bring up nothing *edit2: i'm guessing it has something to do with this step, which i didn't do (because i have only the first file): Enhanced Lighting For ENBFiles to merge: ELE_Legendary_Lite.esp (Enhanced Lighting For ENB)ELE_Fs_Lite.esp (Enhanced Lighting For ENB)Merge name: ----- Enhanced Lighting For ENB MergedFilename: ELE_Legendary_Fs_Lite.esp and now i'm thinking... should i have just renamed ELE_Legendary_Lite.esp to ELE_Legendary_Fs_Lite.esp ?? that would make so much sense!! :D
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so.. regarding conflict resolution. I decided not to use Falskaar (never even finished half the "vanilla" Skyrim, and want to do that first) and Bathing in Skyrim (personal preference) Is it okay if i use Neovalen's conflict resolution .esp and just manually change (delete) the records in TES5edit which regard the above mentioned mods?
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thanks for the prompt reply! :) 1) i am following the guide, i'm referring to this step: DynDOLODFiles to merge: DesyncBirdOfPrey.esp (Dynamic Distant Objects LOD - DynDOLOD)HighHrothgarWindowGlow.esp (Dynamic Distant Objects LOD - DynDOLOD)SolitudeExterior.esp (Dynamic Distant Objects LOD - DynDOLOD)WhiterunExterior.esp (Dynamic Distant Objects LOD - DynDOLOD)Merge name: ----- DynDOLOD MergedFilename: DynDOLOD - Addons.espLeft Pane Placement: Directly After Dynamic Distant Objects LOD - DynDOLOD(and after this, eventually, comes the dynDOLOD activation) *fixed the patch - mod mistake :)
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me again i'm at the merging process. 1) merged the dynDOLOD resources, but haven't yet activated dynDOLOD main file (exe) (the step is a bit further down the guide). so i activate the merged mod and move it to Directly After Dynamic Distant Objects LOD - DynDOLOD after i install the exe? 2) even better quest objectives - the main mod contains the (main mod's) .esp + those i put into the merged mod. and because of this i cannot "Uncheck the source mods in the left pane of Mod Organizer as they are now included in the new mod folder." without getting an error, that the main .esp is missing. what do i do?

