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Bircangelo

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Everything posted by Bircangelo

  1. If anyone else has this problem with a pure SRLE setup it probably means that you skipped the FINAL STEPS in Conflict Resolution link: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Conflict_Resolution Yep, i missed it, sorry for spamming the forums with my idiocy.
  2. DynDOLOD 2.09 Beta has just came out. https://www.nexusmods.com/skyrim/mods/59721/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D59721&pUp=1 Cheers!
  3. Thanks for the reply and the links Thallassa!Looks like i got some more reading to do.
  4. Well, this happened when i started a new game choose erik the slayer new life appeared in the in and wanted to trade items with him.I first got his iron sword that he had equipped then i wanted the shield as well which wasnt equipped at that time but when i got the equipped iron sword , the shield became equipped instead and when i tried to get the newly equipped(by erik) shield : CTD Im not really sure how to make skyrim create crash reports but when i tried doing this in skyrim.ini: [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 No log folders were created at all? So have anyone experienced this before?And can someone tell me how to make skyrim create crash logs?
  5. Honestly mate i am more of a newbie then you i think and i am just going along with the excellent SRLE Extended after SRLE.Only after im done with both of them i will go with my own setup.However even a simple mod might require FNIS/Bashed Patch/DynDOLOD/Conflict Resolution/Sky proc redo's.Not even considering the reinstallation of some mods for their compatibility patches and merging!It's soon going to be a month since i first started advanced modding, it was first step extended and i am installing SRLE/SRLE Extended for the second time now.Not because of crashes or anything the game worked just fine however i needed to be ABSOULUTELY sure and to learn some things that i missed the first time which i realise now i did and guess what?I only played the game for 20 hours max...lol.So if you are really in to this , get ready for reading novels of knowladge and headaches.
  6. @uncleseano : Nope it was the real deal ini file. @nozzer : Already deleted it. @paul : Yep i always have that checked since i play with ini tweaks of other games as well. Thanks for all the replies guys!It is working fine now.I think it doesn't have anything to do with skyrim but rather my windows, after the restart and CCleaner everything works fine!
  7. Lol guess what happened; my computer froze after all this so i restarted, ran CCleaner and now it works fine...weird but thanks for all the help yet again paul!Maybe i had some registery issues.
  8. Nope it's same im afraid. Edit : Now my plugins get unchecked randomly whenever i leave the game...this is weird
  9. Nope steam version. Edit : But i installed the game on my D:/ drive.
  10. This is the SKSE mod/folder in my mod organizer/mods directory : [General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 [Display]iTintTextureResolution=2048 Yet the Memory Blocks Log shows Heap as 256.
  11. Yep it's there.
  12. Thats exactly how i set it up!I am really dazzled about this.
  13. Hello again everyone. For some reason the game doesn't recognize the SKSE folder in mod organizer and when i put another one in game directory it recognizes it. Is there any way for the SKSE in the mod organizer to work?
  14. Thanks for the reply and help guys!Have a great day or night!
  15. Then ignoring the draugr and update file instuctions this is still the correct instruction? Special Installation: Do not install the following file(s) and/or folder(s): Main File: Optional foldersound/fx/npc/dragon/deathsequence/npc_dragon_deathsequence_explosion.wav (DSAMG - Dragon Soul Absorb More Glorious is superior.)CHANGELOG.txtInstallation Instruction.txt
  16. Erm..guys forgive me for being blind but i don't see any draugr or update(only the update for 1d to 1e) link in here : https://www.nexusmods.com/skyrim/mods/73838/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D73838&pUp=1 perhaps they are both now included in the main file???(Because i see a draugr folder in it)
  17. Thanks again Kneph!Now let's wait and see when Neo has the time to look in to it and maybe he will make some major changes since he might like some retextures in the new mod more than what he has.
  18. Thanks so much for the file Kneph!I want to keep the olds version for just in case.However it requires a password for me to download it? Edit: I just noticed this post and as you can see Neo is working on it. https://forum.step-project.com/topic/10660-a-problem-with-revamped-alchemy-lab-hd/
  19. Hello Neovalen. I should let you know that the Revamped Alchemy Lab HD author has moved its mod.I do not have the old version that is written in the guide so i was wondering how to approach this dilemma? Support and future updates for this mod has been dropped and moved/carried over into: Revamped Assets Skyrim.
  20. Thanks for the suggestion nozzer!Yeah i think they look really nice too, will try them now!
  21. I see just as i thought.Thanks as always paul.
  22. Nah just being able to create and use those weapons for myself is enough for me. Oh boy compatibity patches...lol i should just get all the mods i want then install the compatiblity patches because im tired of uninstalling and reinstalling then merging mods lol. Thanks for the reply guys!
  23. Oh yeah i know about that but i was just wondering if the error itself is something i should not just ignore but i see that's not the case. Thanks again and again man!
  24. Thank you neovalen, darth mathias, darkladylexy, the step community and paul too!(thanks for relentlessly answering my stupid questions man i really appreciate it!) I am now able to run my beatufiul SRLE:E without too mant troubles(Just some random lag for some reason that i do not understand why, even without ENB enabled) Well you might notice my other post that i just posted before this abot skyui but this one is irrevelant to that so thats why this is a new post. Now my question is probably the biggest question for everyone who have finished both guides and want more mods!I will give some examples to be basic. Immersive weapons : ''I really dont want to get into having multipule Conflict Resoultions, as for immserive weapons I agree some but not all people may not want it us it so what I might do is get lexy to remove the dependancy to it and only offer the CR without it in future (all the CR does it is give the weapons from IW to NPC's anyway) when a mods majorly conflcit within the guide I will take a straw poll to see if it should be included or not. thanks yes I always consider Neo's guide Number 1 and i have used it for about 18 months now ever since i switched to pc from my xbox 360 I have use the actaul steps before but when I first found Neo's and use that. That was it I don't use anything else but we know Neo's could do with a liitle furthur improvemnet don't we.'' Does this mean i can use the mod without issues or not lol sorry im confused about it.I like jaysus swords too but i read in a lot of places that both of these mods can work together but i just wanted to be sure if it will conflict with the CR for both SRLE and SRLE-E. Another question that comes to my mind is deleting some base SRLE/SRLE-E mods that i feel unnecessary. For example the 360 animation mod since it might have some bugs with any first person view mods. When i delete these mods and run the FNIS/bashed patched etc. will it also cause other problems that i might not be aware of and should simply stick with the base of both builds? Again i thank everyone for spending their precious time for these guides and i am sorry for my inexperienced questions but hopefully i think i am getting the basic knowladge out of it.
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