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Valor4444

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Everything posted by Valor4444

  1. Or it happens right after I fast travel lol.
  2. Hey one quick question. The oddest thing started happening to me. I began crashing recently...like a lot! Probably 2-3 times every couple of hours. I am not sure what is causing it, but i do notice it happens when i am outside and right after Lydia teleports to me via Leaders teleportation. Is there a fix for this?
  3. Thank you! I have never been so enthusiastic about a game before. I love the idea of filling out an entire museum with displays and wonderment. My build is from back January 2nd of this year. Hopefully there has not been any horribly game breaking bugs that have been fixed since then that i missed. In any case thank you for the replies i really appreciate it. c:
  4. Long time since I last popped in, I have logged over 200 hours into my current play through and am loving every second of it still. I just had a question though, is it possible or has anyone completed the museum in a single play through? I heard that it was impossible because the game will eventually become too unstable. Can anyone confirm or deny this?
  5. Oh thank goodness guys. I got so worried I would have to restart everything. Looking to finish this tonight, again I cannot extend my gratitude enough.
  6. So I just made a mistake and I want to know if there is anyway to fix it. Long story short I got distracted at the end and accidentally applied changes to all the mods affected by No More Dragon LODs. Is there anyway to fix this and what can I expect now that I messed that up?
  7. So I am just about done with the full installation, only took me about a weekend to do too haha. In any case before I run the last few programs and finalize the process once more, does anyone have any other mods they would suggest adding? These can be things like cool armors, weapons, or pretty much anything that they personally enjoy that is compatible with the mod list. Also I want to say thank you so much again and Darth and Lexy for maintaining these guides and responding to these forums all these years!
  8. Hello again! I am happy to say I am nearing completion on the guide once more. I have to say though I do remember a few more things included last time I modded it (a lot of questionable armors and body textures are removed). I appreciate the more....tasteful approach however. In any case last time I completed the mod list I noticed sounds of skyrim was included, I was curious if this was removed due to personal preference or rather a conflict issue? Secondly as i am about to dive back into skyrim for months on end I dream of completing everything on a single character. Such as completing every quest, tracking down every item, and filling out the museum to its entirety. I was curious how far anyone has made it to accomplishing this task.
  9. Hello again, I am sorry to trouble everyone, but I seem to be a little lost. I just need some clarification as I seem to have made a mistake the first time I assembled SRLE and would like to correct it this time. Following the guide I made it to optimizing Falskaar and ran DDSopt, I misread something however and optimized the entirety of the mod instead of the textures and normal maps folders. Going back I read https://wiki.step-project.com/Guide:DDSopt/Skyrim and https://wiki.step-project.com/Guide:DDSopt but I am still slightly confused. Forgive me if this a dumb set of questions, but it almost feels like I am getting conflicting information in regards to optimizing. For starters this is linked next to every mod I need to optimize https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/DDSOpt_Processing if i follow this can I just ignore the other guides? Do I still need to prepare mod textures for optimization? Lastly (and most likely the most idiotic question) where are the files labeled "Normal maps"? Following the base guide they are clearly labeled in the vanilla textures, am I missing a step or are they simply not present in mods. I am aware that a "Normal map" is a picture that corresponds to the texture and uses color to indicate the ability of it to reflect light and the like. Please help and I am deeply sorry for the dumb questions.
  10. Thank you so much! It takes a lot of work, but for some reason I really enjoy doing it, I am going to wipe my PC clean of the game tonight then and begin the long download once more. If i have any troubles I will check to see if it has been addressed anywhere else then post a question here. Thank you guys so much again!
  11. Hello, it has been a long time since I have replied to these forums and I just wanted to say thank you again for all the time, effort, and love that went into this project. I found myself returning to skyrim again recently and loving filling out the museum and exploring all the additional content. I was recently doing the thieves guild content and found several bugs that are bothering me (disappearing heads as an example), but there are other bugs as well that have been fixed and addressed in my long absence. When I installed all these mods, Wyrmstooth was still a part of the load order. In any case I am not looking for any advice on bug fixes or anything like that. I am essentially asking after more than a year ago of installation I wanted some advice. In my long hiatus of playing I am debating doing a fresh install on my SSD and completely reinstalling the massive mod pack. I have not touched it in over a year, does anyone here think that it is a good idea? Or has the changes been minimal enough that i would not see much of a difference in performance or play-ability. This is strictly an opinion based question, and while it took my many hours to install it the first time I loved every second of the gameplay that came after. Much appreciated on your input and thank you so much again for your time.
  12. In case anyone was wondering what might the issue might have been, I adjusted the load order slightly and entered the command setstage c06postquest 200. This is to address Aela, Farkas, and Vilkas not ever leaving the tomb of Ysgramor and offer you other quest after finish the last part of the companions guild. So thank you again for all your help as usual Darth ^^
  13. Indeed the MCM is unresponsive and logs that since I already completed the last quest of the companions guild there is nothing to change. However I am noticing that farkas and vilkas are on different post script commands. I will try going to the ESF forums and see if they know anything. Thank you again for your help darth.
  14. Alright, hey guys I know it has been a little while. I have really been playing a lot of this mod pack and I had just finished the companions quest last week. I ran into a fairly annoying problem however. I left Ysgramor's tomb and went back to jorrvaskr and Lydia, Farkas, and Vilkas were not there. I did some research and was told to wait a week or go to do other things. Well I went to join the thieves guild came back they were still gone. So i waited a week they still never came back. I waited 3 weeks in total and they still never came. Getting frustrated with this because i need to do the radiant quests to finish the companion displays for the museum so I can finally cure my lycanthropy. I tried moving them with console commands they simply run back to Ysgramor's tomb, I tried restarting the entire quest but that simply re-adds it to my quest log and I cannot redo it, and even tried to force start the radiant quest Purity with console commands still nothing. Does anyone know any possible solution to this problem, nothing at all I seem to do will make them leave the tomb I have spent the last three days trying to find a fix or work around. Please and thank you.
  15. Hello everyone, Merry Christmas for those who celebrate it! I have had no issues the last few days and I am ecstatic, i do get a bit of lag in certain places, but it is nothing unbearable. However I currently have the https://www.techpowerup.com/gpudb/b3156/evga-gtx-970-ssc-acx-2-0 and I just purchased the https://www.newegg.com/Product/Product.aspx?Item=N82E16814127943&ignorebbr=1. Do i need to go back and change any files instead of reinstalling the entirety of the guide again? Or is it fine the way it is?
  16. Since I figured out my other issue. There was one last minor issue I was hoping i could get help on. It is fairly minor, but I noticed all my male vampire characters have white faces whether they be myself or NPCs, do you know what might be causing that? I tried doing a quick search and could not field results, but i felt like it was addressed somewhere in the guide.
  17. Hey I just wanted to say I am having a great time playing. I am going through and filing out my Dragonborn gallery nicely, my game crashes occasionally (but very rarely), and it is overall a blast. However as I was going through my gallery I noticed one thing that irked me. When i place my fairies in a jar, fishes as well, and even base game bugs in a jar they are not displaying with the gallery of natural science! They sort fine, they appear proper in there jar, and they are removed from there jars when placed (except vanilla bugs in jars by default). Can anyone tell me what might be causing them not to appear in the displays? I tried reinstalling relinker, but that did not actually do anything, any help you can give would be most appreciative. P.S. I know my fairies are not displaying in my game riddled with combat, story, and features. I know it is trivial, but the displays look so empty without them.
  18. Thank you so much all, this has been incredibly helpful. I think everything is in order and it looks even better then i could have hoped!
  19. Hello, so the nice gentleman over at the DYNDOLOD forum was able to help me and I was able to get my Skyrim up and running. Here is the thing he pointed out that the roads textures were missing, so i figured perhaps i simply forgot or did not merge it correctly. Here is the weirdest thing though, last night KS-hairdos suddenly went nuts and when i made a character all the textures were blocky and purple. I had to go manually replace the textures within the merge to solve it. So my question is can files and textures go missing when merged? If so should i go back onto the guide you provided and completely redo the merge step for each mod and go from the there? I am unsure which other textures or files might be missing. If i do how can i assure this sort of thing does not happen in the future? Thank you again for all the effort and time you provided into this project!
  20. Thank you, thank you, thank you! I have no idea, but when i merged my mods into one real roads' textures did not get merged along with it. I re-enabled the mod and started up skyrim everything worked fine. I do not know why when i had DYNDOLOD enabled it crashed, but thank you for helping me solve this problem!
  21. If it helps at all, using alternate start I can leave my houses in whiterun or solitude but if i start heading towards town center it crashes within 20 feet of me leaving. If i start by camping in the woods it simply crashes right away.
  22. Alright, sorry for the delayed reply. So I went into TES5edit and typed in all the error messages i received and unfortunately they are unable to find any form of the ID I believe. Where should i go from here?
  23. Hello I was hoping I could get some help in this thread. See i recently went through the process in downloading SRLE extended: Legacy of the dragonborn, and it is fantastic. However when i leave DYNDOLOD installed every time i go outside it crashes and leaves this message "Skyrim has crashed because an object reference with form ID: 0x10F5C0, base form ID:0x1C435 and type: 0x22 failed to produce loaded node most likely due to a corrupted mesh or other reasons." I have reinstalled DYNDOLOD, completely removed it from my computer then regenerated the worlds, and each time it is not the same numbers however. The most recent crashed provided me with this "Skyrim has crashed because an object reference with form ID: 0x7B7A6, base form ID:0x1C42F and type: 0x22 failed to produce loaded node most likely due to a corrupted mesh or other reasons." Please any help you can provide would be appreciated, I can play without having DYNDOLOD loaded up, but i love the mod so much I cannot imagine playing without it. Also i asked people in SRLE extended LOTD, and they told me to ask here, so once again please and thank you.
  24. So i went back and checked statues again and it was fine, but i did a complete reinstall of DYNDOLOD removing the main files from my computer and even re downloading the program and it still crashed when I went outside. I am not sure why it is doing that, but any and all help you can give me is greatly appreciated.
  25. Hey everyone, I finished the entire load order a few days ago and I have to say everything looks fantastic! Game was running really smoothly everything seemed to be in working order so I logged out. Upon logging out i noticed my DYNDOLOD.esp was unchecked, so I rechecked it and went back into game. The second I stepped outside the game crashes. I tried multiple startup locations from solitude, whiterun, and even just leaving the cell. The moment I make it outside the game crashes and this error occurs "Skyrim has crashed because an object reference with form ID: 0x10F5C0, base form ID:0x1C435 and type: 0x22 failed to produce loaded node most likely due to a corrupted mesh or other reasons." This has been troubling me for several days now and I simply cannot work out a solution. I unchecked my DYNDOLOD from the plugin menu and the game ran fine so I know that DYNDOLOD is the culprit. Other similar topics I have looked up said that it might be a problem with stunningstatuesofskyrim. I checked the install of that though three times and it seems to be installed correctly, plus the crash happens nowhere near statues. I did a clean install of DYNDOLOD three times and the same error occurs every time. Does anyone have a proper solution I could do to solve this? Thank you again so much for your time and support!
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