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Tezliov

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Everything posted by Tezliov

  1. edit: disregard this, messed up settings in MO which was causing issues with launching DynDOLOD.
  2. I just deleted my Dragonborn.esm and then verified the integrity of my game cache so that I got a new one. Still no luck. I did notice something strange, though. In the DynDOLOD menu, it said that DLC2SolstheimWorld is part of GenisisWatchtowersReborn.esp instead of Dragonborn.esm. So it seems like that mod is messing with either Solstheim (and messing it up, haven't been there since I got the mod), or DynDOLOD. I'm in the middle of a playthrough right now so I can't really remove the mod. Should I just skip building Solstheim or is there a workaround for something like this?
  3. Thanks for the reply. Sorry if this sounds like a stupid/obvious question, but what is unfolding in xedit? I looked into the documentation they have but it didn't mention anything about it. I'm checking my load order for errors right now, but it's taking a long time. 9 minutes in so far and it's still on the Bethesda files. Edit: Error checking done. Here's the log: https://pastebin.com/r3F5i7VT Edit2: Tried building just Solstheim. Got the same error as above. This was on 2.12 though, should I try again on 2.13 or is that irrelevant to this issue?
  4. I updated to version 2.12 today, and am getting this error at around 25-30 minutes into running DynDOLOD. I've tried twice and got the error both times. Here's the error: Exception in unit userscript line 324: Cannot open file "E:\Games\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_atlas_map_dlc2solstheimworld.txt". The system cannot find the file specified I uploaded my TES5Edit_log.txt, as suggested by DynDOLOD: https://pastebin.com/MKzWXq1Q I updated both DynDOLOD Resources and DynDOLOD itself to 2.12. Any idea what could be causing this file to be missing?
  5. Hi Sheson, I'm having some issues with the closer tree LODs looking strange, with SFO installed. Here's some pictures: https://imgur.com/a/D5W8u It may be hard to see the issue on those images, so you might have to open the direct image link in a new tab and zoom in. Hopefully Imgur's compression doesn't mess it up too much. In the first image, look at the trees that are on the cliff on the far left. Compare them to the closer trees to the right, and they look out of place. In the second image, you can see the same thing, straight ahead and a bit back. I have this issue with all trees as far as I'm aware. Definitely exists with snowy pines as well, I haven't been to the Rift yet so I can't be sure on the trees there. My dynDOLOD was built on June 14th (not the latest version, I know), with version 2.09. I googled the issue and found some other people having similar problems, but none of them seemed to have any solutions. Here's a Reddit thread about what I think is the same problem: https://www.reddit.com/r/skyrimmods/comments/3yhl8t/dyndolod_some_tree_lods_arent_showing_up/ I'm also running SFO, but it's version 2.3b in my case. I'm using Enhanced Landscapes also, version 1.20. My left panel in Mod Organizer looks like this: DynDOLOD Resources LOD Billboards Skyrim Flora Overhaul DynDOLOD Textures Enhanced Landscapes DynDOLOD Output My DynDOLOD Output isn't being overwritten by anything. There are two mods overwriting DynDOLOD Resources in the left pane, and those mods are DynDOLOD Textures and USLEEP. I'm using the Haafingar Oak trees that come with Enhanced Landscapes, and their LODs look better. Not sure if the issue is just less obvious on them, or if they aren't affected. Have I messed up my Mod Organizer mod order somehow (this seems to be the recommended order that I've found on the internet), or is there an incompatibility somewhere? The enhanced mountains that come with Enhanced Landscapes seem to look fine. Thanks
  6. Hey, love the mod, been using it for around a year now and it really makes Skyrim look better. I'm having an issue, though. I used Trees.Ultra without issues in my previous load order, but now I decided to give SFO a try and when I use Trees.Ultra there are no tree LODs - trees just pop in when I get near to them. Running DynDOLOD without Trees.Ultra works fine, but I'd really prefer if I could use Trees.Ultra. Is there something special I have to do to use Trees.Ultra with SFO? Or is it just not possible at all? I have the latest tree LOD billboards for SFO. Thanks.
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