Hi, hope there is still activity here in the SRLEX forum, since I was hoping someone could answer me these three animation related questions: 1) I've completed the SRLEX install and it runs nicely. Now I would like to try out some different animations. Would it do any harm to just add some animations at the end of the load order (after the "skyproc patches and other stuff" section) thereby letting them overwrite vanilla/SRLEX animations and then run FNIS again? I've done this with Momo Acrobatic Jump, Realistic Animation Project Movement, and Casual Bow Animations and up front it seems to be working fine - I'm just wondering if I could get problems further down the road after many hours of play? 2) Is it necesary to run FNIS again when adding "simple" animation replacers which in themself doesn't require FNIS? Won't they just overwrite and work out of the box? 3) In the Immersive Animations mod the file for forward-left sneakwalk is named 'sneakwalk_frwrdleft', but I've read that Bethesda, for no obvious reason, named that file 'sneakwalk_fwrwrdleft' (notice the extra w that doesn't make sense)? Doesn't the file need to be renamed for the animation to work? (I've posted the question to the author of Immersive Animations, but he havn't answered yet).