Jump to content

manlabidstriker

Citizen
  • Posts

    1
  • Joined

  • Last visited

Everything posted by manlabidstriker

  1. Hi guys, I have been running MO with FNIS and testing out different profiles for mods and have initially created FNIS patch/mod that came out from running it and named them separately for each specific profile so that they wont overwrite anything. Each profile had their own FNIS patch/mod and they were running fine. For some reason after installing a couple of SL mods on a new profile, (namely SL Defeat, Morenastycritters and the prereqs for them) when I run the other profiles I get into a T pose position and the only way I can use that profile is to scrap the initial FNIS patch/mod pack and run FNIS again and create a new one for that specific profile. The problem here is that everytime I run FNIS and create a new animation pack for that profile, the other new packs from different profiles that I had made do not work and if I run the game again it would result in a T pose. Basically the latest animation pack that I create for a specific profile will be the only one that works. I would like to add that I had a previous profile that actually had MNC installed and that one worked. I basically copied that profile to a new one and added some other mods to that then I encountered the issue. I removed both profiles from the list to check if it will make any difference but that is a no go. Another thing that I have been doing, and I am not sure if this is related, but I have combat behavior improved(CBI?) installed. Now when FNIS runs it basically overwrites the behaviors CBI added and removes them from the file folder. So in order for me to have those behaviors back, after running FNIS I navigate to the CBI folder and add them again using the original zip file, basically just copy paste, then I go to MO and hide the behavior files from the animation patch/mod that I have created for FNIS. After doing those steps, I basically have the generated animations from FNIS and the behavior from CBI in game. To clarify, I have been doing this work around that I have found for CBI even before the recent issue with FNIS affecting other profiles. The work around has been working and is still working after the recent issue. I just wanted to provide this detail in case it affects MO in anyway. The mods that I have that uses FNIS are: PCEA2 Dual Sheath Redux Archery Gameplay Overhaul XPMSE SL Framework Amorous Adventures 0S3X All of them should be the latest versions except the 0S3X that I got from nexus, which I believe has a newer version on LL. Any help is greatly appreciated.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.