
Pylon
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Everything posted by Pylon
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Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
I just checked my version of LODGen.exe and saw that it was from 2015 so I just unpacked the new LODGen.exe from the new TES5Edit I downloaded earlier. Everything worked fine this time, I have all the .bto files for Tamriel now. Sorry for wasting your time Sheson. Thanks for the help. -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
Yeah, in LODGen_log.txt I have "Skyrim Object LOD Generator v0.9" still. But I re-downloaded TES5Edit from this link earlier today, deleted the old TES5Edit in Skyrim folder and copied the new one which should have the new LODGen.exe in it. -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
Yes I still have the error. I can't upload functions.pas because it's too long. Is there a certain paragraph you want me to upload? -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
Also after I click Execute LODGen.exe and then OK I get this window, even after I replaced the old DynDOLOD folder in ..\xEdit\Edit Scripts\. I'm thinking some data or some preferences may be still saved somewhere in Mod Organizer or I don't know... Or is that just the output file path? -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
No, I still have the error, I just ran DynDOLOD World.pas again in expert mode. Here's the LODGen_log.txt: -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
I just re-downloaded DyndOLOD and replaced the DynDOLOD folder in ..\xEdit\Edit Scripts\ and tried to generate static lod only, using the advanced tab from DynDOLOD World.pas but still no meshes. I didn't save changes to DynDOLOD.esp. I guess there's no fix for me. -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
here is DynDOLOD_TES5_LODGen preset default.ini: Here is the screenshot: -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
I don't save changes to DynDOLOD.esp. I'm just trying to create lod for Tamriel so I can then just move it to Mod Organizer mods folder. -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
Here is LODGen_log.txt again: Here is TES5Edit_log.txt: And here is TES5Edit_bugreport.txt: -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
Thanks for the reply. Yes I have the latest xEdit. I just tried to create only static LOD for Tamriel but it gives me this error: "Exception in unit line -1: Error in unit 'functions' on line 684 : Expression expected but 'then' found". It created only 1 bto file in the objects folder by the way. -
Dynamic Distant Objects LOD - pre 2.xx
Pylon replied to sheson's question in DynDOLOD & xLODGen Support
My "Dyndolod output\Meshes\Terrain\Tamriel\Objects" foler is empty, hence no distant lod in game. Meshes are created for all other world spaces (Blackreach, Sovangarde, Soulcairn etc.). In MCM, Dyndolod is active, but no distant objects are to be seen. I use Mod Organizer. My load order is the following: Skyrim.esm Update.esm Dawnguard.esm Hearthfire.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SkyUI.esp DynDOLOD.esp And of course I have: SKSE - scripts PapyrusUtil - Modders Scripting Utility Functions v3.2 Vanilla Skyrim LOD Billboards as requested by DynDOLOD. I have followed all the tutorials I could find starting with Gamer Poets video.I have tried multiple times to run the lod generator. It takes a long time as it would actually be doing something but in the end the "Meshes\Terrain\Tamriel\Objects" folder is empty. I have the output folder on my desktop. In the past I had Skyrim installed in Program Files (x86) and Mod Organizer and Tes5Edit within the Skyrim folder and DynDOLOD was working fine then. I moved the steam folder with Skyrim and all my other games to C:\ as some people say that beeing in Program Files (x86) can be problematic for mods. I don't know where else to post this. Any help would be welcomed. Thank you. -
My "Dyndolod output\Meshes\Terrain\Tamriel\Objects" foler is empty, hence no distant lod in game. Meshes are created for all other world spaces (Blackreach, Sovangarde, Soulcairn etc.). In MCM, Dyndolod is active, but no distant objects are to be seen. I use Mod Organizer. My load order is the following: Skyrim.esm Update.esm Dawnguard.esm Hearthfire.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SkyUI.esp DynDOLOD.esp And of course I have: SKSE - scripts PapyrusUtil - Modders Scripting Utility Functions v3.2 Vanilla Skyrim LOD Billboards as requested by DynDOLOD. I have followed all the tutorials I could find starting with Gamer Poets video.I have tried multiple times to run the lod generator. It takes a long time as it would actually be doing something but in the end the "Meshes\Terrain\Tamriel\Objects" folder is empty. I have the output folder on my desktop. In the past I had Skyrim installed in Program Files (x86) and Mod Organizer and Tes5Edit within the Skyrim folder and DynDOLOD was working fine then. I moved the steam folder with Skyrim and all my other games to C:\ as some people say that beeing in Program Files (x86) can be problematic for mods. I don't know where else to post this. Any help would be welcomed. Thank you.