Ser_Dakota
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Everything posted by Ser_Dakota
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SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
My god this mod pack is amazing and thank you for all the work you put into it. My wife and i and both really enjoying it. I am having an issue with an item called Sand's Torch found in Stillborn Cavern. When i equip or unequip it it stops my char from moving, and sometimes even teleports me to where i entered the cell. As far as i can tell its due to some animation tied to either all torches or Sand's in particular, as i have found if i am airborn when i use it i never have issues. I asked icecream over at LOTD and he says the torch has no animations tied to it so wondering if someone else has a similar issue from here. I followed the guide exactly except for the optional Frostfall and stuff. -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
So how close is the guide to done? From the looks its really close i was just curious. -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Still cant edit my post....sorry for spamming.... Ok so i managed to get down to 20ish load screens but disable the "Save on" options (i know i was already supposed too but i liked them but i like fast load times more) I tried disabling the ENB and Noble Skyrim plus amwhatever Caves and Mines and it didnt really seem to help improve load times What else can i try? SHould i try removing things like Frostfall, Campfires, and iNeed? i dont plan on using them as i suck too much at the game to make it harder lol hell i already had to completely disable WIldcat Fyi this testing has all been done inside Bleak Falls Barrow and the game runs perfectly fine outside of load times -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
IDK why i couldnt edit my post but....so i have disabled Noble SKyrim and amwhatever Caves and Mines and still getting like 40 second load screens im not sure what else to try -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Right the ingame ones, and maybe its because im on windows 10 with the vram cap? Idk ill try disabling some textures then. Id imagine Noble Skyrim would be the big hitter? -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
So i am looking to improve load times in changing areas ( im having like 20+ seconds with both skyim and mo on an ssd, even worse for gf without ssd) so im looking to improve that. What mods would you recommend to disable to help improve load times the most? What hits load times the hardest? Any tricks besides disabling mods to imrpove load times? -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok finally done wit the install....last mistake i found though. On Diverse Dragons theres a patch for Deadly Dragons called DDD2 for Deadly Dragons. It has an esp needed for the No Dragon LOD SRLE Patch we download. -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok found another thing lol. During the Snazzy furniture you have us download just the main mod, but when it comes to the merge you also add in the optional file for Snazzy LotD. So just needs added to the Snazzy step to also download the optional LotD patch -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Another thing i noticed doing install. It seems The Forgotten City Patch we download has an ESP to support Civil War Overhaul, i went in and deleted after i noticed it but just an fyi -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey me agian. So i got the the merge making part and just wanted to point this out as it gave my trouble. Normally i copy and paste the merge names for example "---> Animals Merged - SRLE Extended LOTD" however Merge Plugin would not build the merge until i removed the > from the name of the merge making it "--- Animals Merged - SRLE Extended LOTD" Just wanted to put this out there incase someone gets a simular issue -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok, in the guide it says remove the ESP so if i am supposed to delete the ESM that explains the confusion lol -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
oooooooooooh ok i get it, your not saying remove the esp, you mean remove the land edits from the esp. So later we merge in the esp so it doesnt affect with esm ok i see -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Sorry to be asking so many questions but i have another. On Unique flowers and planets, do i clean the .esp for land edits and then delete said esp? The guide said delet after install and also clean it so wanted to make sure -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok so i messaged and mod author for Weapon and Armor Attributes, he said it will be back up in a couple hours. Its been completely remade though so it probably wont be a seamless update. Also as a side note, is this version of LotD the version where all saves save the same museum? I remember tne of the older versions let you add stuff over multiple saves -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
How do you clean the conflict resolution to remove Weapon and Armor attributes master? Also, if that a mod thats addable midplaythrough or only a new game? -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
well.....crap lol this is what i get for procrastinating on installing lol -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
Just when you declared it done too lol, will i be able to play without it or should i wait? -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
fYI, going through the list downloading and Minerva, the follower, has been taken down no reason stated. and also Weapons and Armor attributes was taken down for a big update "soon" Is missing Weapon and Armor Attributes going to mess anything up? -
SRLE Extended: Legacy of The Dragonborn
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
I am super excited to start using this load order but a question or 2. If I understand from a previous post, major additions are more orless done for the time being correct? Its more or less done? Also how much leeway would one have for adding onto this? Theres a few quest mods I wanted like Clockwork or Princess Ambiral and a couple other things id like to add but I know theres an esp limit and stuff. Lastly it seems most of the armor mods are CBBE, would installing CBBE instead of UNBP cause issues? -
I was looking at that one, how is it looks wise? and what kinda displays does it have?
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SRLE Extended Mod Suggestions
Ser_Dakota replied to Darth_mathias's topic in Skyrim Revisited (retired)
So I am playing with Riverside Lodge and love it, except not displays for all the unique items and no ETA on its addition (though will be cool when it is) so whats the solutions? https://www.nexusmods.com/skyrim/mods/67704/? Dovahkiin's Vault. I have not used it yet but plan to on this play through. to me it makes sense you wouldn't want to keep all these extremely dangerous things in your unguarded home or around your family.... -
I was super interested in that house actually, well that and legacy of the dragonborn, I might give Morskom a try since I don't have quite the full SRLE, mostly skipped immersion mods, so hopfully it will work Edit: Is there any mods in particular that clash with it more then others? I already skipped Frostfall, Deadly Dragons, Bathing and a couple others.
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Yeah def understand that, I just RP that I get it when I become Thane lol. Wish there was an epic manor type mod with guards and things =( best I can find is Sjel Castle but its kinda buggy last I tried it but again no effort to get it
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Yeah so far Elysium Estate is by far my favorite house too, was just hoping to find something else really good but it seems to be the best lol. Only complaint is its too easy to acquire cause I like to RP my char and getting a sweet free house is kinda...... Think ill just remove AGO and go without an archery mod for now seeing how there seems to be issues with both, and vanilla archery cant be that bad.....
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Hey bow-girl, any other cool bow mods youd recommend? My GF is a big archery player and im working on modding her game along side mine so need to find her some epic bows and armors and housing for archery, I already have elemental arrows and think ill be dropping AGO for Nock to tip as well. 1 other thing o you happen to know if Nock to tip works with crossbows?

