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Rokatsu

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Everything posted by Rokatsu

  1. I've tested out some different animation mods on a test save (running FNIS each time) and so far there hasn't been a problem. So I guess maybe I just thought the FNIS spells thing was something different cause the mod testers I watch were able to use hotkeys to do the animations. Maybe those are different though. Either way thanks for your support. :) I do wonder though, whenever I run FNIS why I get a popup from MO asking for verification when I already run it as administrator each time... Nevermind, I solved it by changing mod organizer to run as administrator too. :P
  2. @Nebulous112 This is what FNIS says in the white box area: @GrantSP I figured that the animations didn't work because when I used them on npcs, yes there was a sound and they did turn blue, but all they would do is fall on their backs and move around like a starfish... maybe I just don't know how to use this mod lol. Do you have to go to the menu and use spells for every single animation mod out there?
  3. Underneath the FNIS spells pack you will see FNIS Animations Patch. That's where I put the overwrite files every time I generate FNIS.
  4. Well when I initially downloaded the Creature and Spells packs MO said they were out of date but when I went to the site where they were downloaded, it was the most recent ones. MO only said that cause FNIS itself was version 6.2. Also, FNIS should be higher priority ... but I think I'll just show you guys what it looks like. Tell me what you think: https://sta.sh/01kl1exsw5e3
  5. I just tested it out in game. When I have USLEP (Unofficial Skyrim Legendary Edition Patch) running, the FNIS spells do not work on npcs at all. However, when I turn it off and try again, this time the FNIS animations work. FNIS is necessary in order to run other animations... but USLEP is also necessary to run without bugs... any way to make them compatible? Whether FNIS or USLEEP is on individually or together - Mod Organizer, LOOT, and the mods themselves do not report any issues... they only happen when it comes to spells in game. I've tried using TES5Edit to change FNIS's masters if it relied on individual unofficial patches, but I noticed it's master is only Skyrim.esm so I canceled out of it. Before anyone asks, I'm not running a crap ton of mods right now and my pc is not at fault. I only have 6 mods which are all basic mods: (USLEEP, FNIS + Creature pack + spells pack, SkyUI, SKSE and Unofficial Hi-rez Pack.) Answering the post that comes before my own: - I'm running windows 8.1 on an HP laptop bought 3 years ago. - I follow step partially but mainly use it for advice on individual mods - I have applied some ini tweaks, but I doubt this has anything to do with my problem - I tested my problem out in various places and cities on many different npcs but it's still the same results
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