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LordFrisbee

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Everything posted by LordFrisbee

  1. Did you have to use any patches for sounds of skyrim or change anything in the cr? I'm not the greatest with this stuff and I'm too afraid to mess up my setup to do it unguided.
  2. Random question, how do the Sounds of Skyrim mods work along with this pack? I see that the Reqtified pack uses the mods and it got me thinking about using them here.
  3. Hey guys, I've been away from these forums and Skyrim since July, so sorry for the possibly stupid question, but do you plan on working on a Special Edition guide down the road when SKSE64 is out of alpha and more mods start to come over?
  4. https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/#bottom-comments The Windows 10 4gb dx9 vram limit is now fixed in the latest insider build.
  5. I'm thinking about getting a gtx 1070. Does anyone else have one to let me know what the performance will be like at 1440p?
  6. Has anyone yet to setup Legacy of the Dragonborn and its patches with SRLE - Extended? If anyone out there has, can they please describe the process?
  7. Hey Darth, how would you reccomend I go about installing legacy of the dragonborn on top of SRLE Extended?
  8. Well I guess It's a good thing I asked before doing so then.
  9. I managed to come across the original Bijin mods, Lydia Private version, and Serenaholic 1.5 files if anyone is interested. I'm not sure if uploading them is against any rules so I'd need confirmation before posting links.
  10. While I haven't looked into that mod myself, I'd say its probably the way to go since BFT has an entry on Nazenns Masterlist of dangerous mods. Better Fast Travel - Rating: Eight (8) Replaced by: Complete Fast Travel Overhaul https://www.nexusmods.com/skyrim/mods/68221/? Please note: The mod has now been taken over by PlaugeHush who will be now offering support and releasing bug fixes and content updates. For now this will remain on the list until the updates actually start coming out though. Better Fast Travel is still quite stable however it does suffer from a number of smaller bugs and issues that can potentially crop up long term as well as being more widely incompatible with various mods especially those that edit areas around the cities and towns. The author unfortunately doesn't have time to work on it anymore which means that it is going unsupported for the mean time until someone can be found to take over development. Complete Fast Travel Overhaul is more stable as it uses a few systems to bypass some of the more common bugs with the carriage and ferry system, and also avoids incompatibilities a lot better meaning it should be more stable in a heavier load order.
  11. Hey Darth, when you run DynDOLOD Worlds do run run High or Medium? My memory block 1 is filling up crazy fast leading to CTDs. I've tried raising it to 1024, but it still fills up and causes a CTD. Is there anything besides DynDOLOD in these guides that you can think of that would cause it to rapidly fill until CTD?
  12. I also found a patch for Moonpath that fixes a lot of the typos in the original mod, you may want to have a look. https://www.nexusmods.com/skyrim/mods/51556/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D51556%26preview%3D&pUp=1 Okay that's enough of me clogging up this thread though.
  13. Oh and since Immersive weapons is no longer part of the guide did you add Jaysus Swords back in or leave it out?
  14. Yes, I just did the same and found the same results. Well it looks like I'll be removing Immersive Content and adding ELFX - Exteriors back in my game. With Immersive Content I've noticed lights being misplaced all around Skyrim now and light in general just not working at all. Looks like a mod to remove from the guide if you ask me.
  15. Yes, I have the ELFX patch, ELFX exteriors was moved to optional, I removed the records from SR Conflict resolution, but even with the conflict resolution the fires are in the same places, and I'm running the SRLE Extended CR from 1/9/16, and once again the fires are still misplaced with or without it. Maybe I didn't correctly remove the records? I can't seem to pinpoint the source of the bug. For example with Immersive content Installed one of the fires next to Belathors shop is located slightly underneath the world with the smoke going though the ground.
  16. I'm having an issue with immersive content. With the mod enabled all of the fires in whiterun are misplaced, even with ELFX - Exteriors set as optional. If anyone else had the issue and solved please help.
  17. Tough one, but I'd probably say before.
  18. Yes I also came across this issue but I figured it was a mod I had on top of this pack, but this new info rules that out. I never had time to troubleshoot the problem but if you could figure it out that would be wonderful. I'm not exactly the best at troubleshooting myself tbh.
  19. Regarding Dragon Combat Overhaul, you may want to take a look at some forums like this one https://www.reddit.com/r/skyrimmods/comments/3dpiz0/correcting_a_few_misconceptions_regarding_dragon/ It Seems that that the Miraak bug is a vanilla issue, just googling Dragon Combat Overhaul Miraak brought up many forums of people with the bug, many of which had never had the mod installed.
  20. Comment Removed
  21. The Links for the replacement esps that you just uploaded do not work, instead they just redirect me to the sites homepage.
  22. That sucks, I was really looking forward to it. Maybe you could do something in the style of the official Skyrim Revisited guide, like where you name the mod and the options you checked for each section?
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