Hello, I have a couple of questions, I hope they aren't too stupid... 1. assuming that I won't change the original resolution during the optimization, and I restrain myself to compression/mipmaps creation, I understood that the main difference between OT and DDSOpt is the quality of the normal maps, is this right? Since I didn't even start to learn to use the latter, would it make sense to optimize everything with OT, and then re-optimize the original normal maps with DDSOpt (or maybe the other way around, first DDSOpt for normal maps, then OT for the rest), that is to use DDSOpt only for normal maps? So that I'd need only one kind of configuration for DDSOpt. Only in the case that the resulting color map textures from OT are of the same quality that DDSOpt would give. 2. Regarding OT, it gives inferior quality textures, and I could go with that, but do they have at least the correct compression type/mipmaps or can OT mess something up? Thanks if you can answer.