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Sentroshi

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Sentroshi last won the day on November 9 2019

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  1. Hey Ho, First. Thanks for the Guide, it is now the 7 th? Time since the first versions i was going through. Still no idea about modding, but quite good at fix all the Problems. So Loot is fine etc. Just one Message in MO2 is still there, see below. Should i change it via Creation Kit or can i ignore it? Since it is a offical Step Guide Patch ^^. • Step Skyrim SE - CR Patch.esp (form 43) Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly. To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues. Online guides can have more information on how to correctly convert mods for Skyrim SE.
  2. Partly solved. I was taking out: DynDOLOD STEP LOD Textures STEP DynDolod Output And no i can reload it. Hey, Well I have a problem. :) Summary of the Problem: Sometime I'm not able to load my Savegame file. It will load "forever". Yesterday i play, it is the Quicksave and today i can't load it. Nothing changed. I'm using ModManager. It is a "fresh" STEP:Core install with: - Breezehome TNF from Eli - Perkus Maximus and PerMa Patch - Skeletton X32 and so the FNIS Output. The Savegame is located in whiterun or Riverwood, i'm not fully sure :D. What else i can provide? Would be really nice, if it is possible to solve this problem since it takes hours for installing STEP:Core :( Thanks!
  3. Cool! Thanks for the fast answer. :) Than i only need to wait some days, thats fine. Time so search a nice home.
  4. Hey Ho, New User on board. Well yesterday I decided to do a full reinstallation of STEP. Since the last time I installed it, a lot of stuff changed. STEP Packs and so on. But nevermind, i'm now done with nearly all points of the STEP:Core Mods and at the last point i'm going crazy. :( So the Problem is at generating the "DynDOLOD". Error: Can not find tree LOD Billboards required to create tree lod Of course I checked the FAQ before, and found my problem: Q: Tree LOD: Error: Can not find tree LOD billboards required to create tree LOD A: Install Vanilla Skyrim LOD Billboards from TES5LODGen https://www.nexusmods.com/skyrim/mods/62698/ and then any optional LOD Billboards in the load order. STEP users download STEP Texture Compilation from https://www.nexusmods.com/skyrim/mods/11/ And now we are @ the real problem: I have installed the STEP_Vanilla_Optimized_Textures_ S1 and S2.bsa they are active in the archive. What to do know? Some Questions: If i'm now reinstalling the Files, need i do the Steps listed @ 2.N. Patches (STEP Compilation, Bashed Patch) again? Will this help maybe? Some other Questions regarding STEP: If i decide to use a STEP:Pack now, i can simply add the mods at the end now or need i do again these Bashed Patch and other Stuff things? If i decide to install another Mod, e.g. a house, a new spell, the complete magic spell overhaul... what i need to do? For sure i need to run LOOT after installing new Mods. But i think i'm not clearly understanding what Modmanger with that different Profiles is able to do (One Profile for STEP:CORE and other Profiles for Mod files?) Since this is the DynDOLOD Thread i'm sorry for my other questions :p but i think solving the problem has priority for me :). Thanks and best regards
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