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Everything posted by NordPride_WorldWide
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Rock textures morphing
NordPride_WorldWide replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
So further fiddling has showed me that the bsa is no different than the loose files. no surprise there. but what i did find out is that if i set fixparallaxbugs=false, the texture morphing as I walk ceases, but is replaced with the textures jerking suddenly when i change angles. this is no better. -
Rock textures morphing
NordPride_WorldWide replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
so yeah, I am using the loose files. hmmm... Maybe i could try the BSA? couldn't hurt anymore than it already is yeah? -
Rock textures morphing
NordPride_WorldWide replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
^I will look into this when I get home this afternoon -
Rock textures morphing
NordPride_WorldWide replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
So, I weaned myself of the skooma, and made fixparallaxterrain=false, but it still happens. Any other ideas? And thanks for the help. -
Rock textures morphing
NordPride_WorldWide posted a question in Guide Support & Bug Reports (retired)
As the title suggests, when I'm traversing over rocks, if I look down at them while moving the textures seem to warp and flow. Is this normal? I'm guessing not. What would be causing this? -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
Well fug. Guess I'll ditch it. That's a shame, cuz Vurt's trees could def. Stand to be taller -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
I haven't switched to lite just yet, but the few hours of playtime I had with the full version ended up crashing a few times (no more than 3 in about 4 hours) I'm not sure, but I think its just too much for the game. Besides SBT, the only things different from my game compared to the guide are I have Vividian set to the highest setting, along with the Realistic Water 2 ENB textures set to ultra instead of high. The crashes would only happen when I was running around in heavily forested areas. -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks :) I went ahead and installed the full version, but I think I'm gonna scale it back to the lite as well. -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
Meh -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
Yeah I've seen this one as well, and it's incompatible with SFO. This is frustrating. If I use console commands to enlarge trees how do i remake the LOD to present a bigger tree? I think this is the final straw. I'm gonna start learning how to make a proper mod by myself. -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
Hmmm. After doing some more reading it seems like SBT still has its share of problems and the author seems to be MIA. Fug. I really love the look of the bigger forests though and I've already tested it out (without a LOD generated) and it doesn't seem to impact my framerate worth noting. -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
So I would REALLY like to add "Skyrim Bigger Trees" into my list. Does it work with the newest version of SFO? Will DynDOLOD create the appropriately sized LOD's?? Are there any problems I haven't foreseen besides some trees clipping through stuff? It just really changes the game so much. I love it and dont want to play without it. -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
So I'm not really sure if this is a problem or not, but lately, all enemies completely ignore me in favor of my followers. Even if I'm the first one spotted, they'll run right passed me and fight my followers. People, creatures, dragons, all of them. They only fight me as a last resort. What's up with that? -
Skyrim Revisited Pre-Release Feedback
NordPride_WorldWide replied to Neovalen's topic in Skyrim Revisited (retired)
Indeed I do. Found them in Various places. I'd just pick them up and drop them and they'd behave afterwards. Also found a single skeleton that was having a one man rager inside a cave. dude was going bananas. -
I was talking about in the form of a torrent like he's done with SRO. Either way, doesn't matter as it's back up. Though, I'll be sitting this out. From the looks of all these changes I'm not going to be able to update everything without screwing up my save game. And it also seems like the vivid weather's is in an early state and keeps updating. I'll just wait things out for awhile before I update my list
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SKSE memory patch not working
NordPride_WorldWide replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
Yes Sir that was it! memory blocks log is reporting up over 300 and counting without an issue now, whereas before it killed the game right at 256. no idea where the duplicate with missing information came from. thanks! -
SKSE memory patch not working
NordPride_WorldWide replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
A-HA! I dig some digging around my computer and found I had a duplicate with nothing but the tint resolution inside it. deleted all but the one with the guides fixes in it. testing now. I'll report back. -
SKSE memory patch not working
NordPride_WorldWide posted a question in Guide Support & Bug Reports (retired)
So I have my SKSE.ini file set as the guide writes: [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 Yet, my game keeps crashing when Skyrim hits the original 256 limit. how do i fix this? -
I don't know what the issue was. I just gave up and started from scratch. Took up my long weekend reinstalling everything but it's back up and running. It runs fine most of the time, but I've noticed if I just go running around non stop for a length of time, my VRAM climbs until eventually crashing the game. It's like I have to take a break from running around and let the game think for a minute. Also, for one reason or another, after speaking to the jarl of whiterun and reaching the point where I'm supposed to go kill the first Dragon, it refuses to allow me to leave dragonsreach. It either ctd's when I open the door or it loads for a moment, starts playing the outside music, and then freezes while playing the water effects. I've gotten around this by leaving through the dungeon. Any idea what's up with either of those?

