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Himself

Citizen
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Everything posted by Himself

  1. Yeah I might have to restart it soon, but I really dislike to depend on mod managers, specially having to spend a lot of time learning a new one wich has a 20+ pages guide (really bro look at the size of that guide ^^) It might be incredibly ignorant/naive on my part, but once all mods are installed, the only thing I 'figure' my mod manager is gonna be used for is launching the game. Seems like any real editing is made through fo3edit or geck, so in my view, the faster I can have a (near)flawless full modded install ready and set, thats when the real modding and editing begins. I'm probably wrong but will have to learnt he hard way, and knowing things like how the game handles basic file structure and so are part of the proccess, just hope all of you guys put up with me and answer my questions no matter how stupid xD
  2. Thanks for the help! I didnt understand this part from the guide (sorry I'm stupid!), how do I place the optimized textures? I just throw these inside the textures folder and tell to overwrite whats already there, or do I create some zip files for compression purpose? (Does the game check inside a zip even if this zip is loose inside the data folder? And doesn't it slows down the game to uncompress a file before it can be used?) The guide mentiones/uses MO a lot wich confounds me, its a bit much of going around and around instead of being objective and I get lost, plus my bad English. Can you pls tell me in laymen terms how to place the textures? I'm using FOMM as mod manager, though I mostly try to install everything by hand, surely MO is a wonderful tool like all others, but at this point I feel so overwhelmed by all the directions that I cant absorve anything else :)
  3. Hi and thanks to Kelmych and STEP members for all the amazing guide and documentation!! I was following this: https://wiki.step-project.com/Guide:DDSopt/Fallout After extracting all my files and sorting in the folders I'm pretty sure my file countings were not the same as in the example picture (would have taken a screenshot if I knew I would end up posting around here =P). Used the latest .ini and option 3 (2_Fallout_Pre-optimization_2.8.bat[/size]). I can re-do it if having the right file count is important or just for the sake of comparing and data gatering and curiosity. Anyway, after I'm done with files, can I place those back into the *.bsa? Or is there a better procedure?? I'm not using mod organizer atm (seems like a tool that only adds more steps to each operation). As for the Fallout3\Data\Textures, after DDSopt has done its job can I throw these textures together with all the others inside the "Fallout - Textures.bsa" ? 1 - I will have to overwrite duplicates of (same named) textures that already exist inside "Fallout - Textures.bsa" 2 - The textures that end up being overwritten at step 1, do those matter? I'm guessing NO since the ones from the Data\textures folder are supposed to take precedence anyway, is that right? 3 - Are there any (bad) side effects to this procedure? Since the textures will be located inside the bsa and not inside the Data\textures (I'm assuming the game will always search inside the bsa as if it was a regular texture folder). Thanks for any help!!
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