Hello all!
Desperately seeking help for a consistent and mysterious (to me) ctd. The trouble is upon completing the partial STEP install that as far as I can tell, I've followed instructions on, I have a consistent ctd that seems to be triggered by certain audio, particularly gunfire. I know enough to be able to follow instructions and use the utilities that STEP suggests, but not enough to sleuth my way to a solution! The only other hint I have is that at the time of ctd there remains a consistent repeated sound as if the audio system is hung up on that particular spot.
[spoiler=Hardware Specs]
CPU Manufacturer: Intel
CPU Model:I5 4670
CPU Speed (GHz):3.4
CPU Cores:4
GPU Manufacturer:NVIDIA
GPU Model:Geforce GTX 660
GPU VRAM:4 GB
# GPU's:1
System RAM:8 GB
Storage Type:HDD
OS Architecture:64bit - Vista
FO3 Specs
Resolution:1920x1080 (16:9)
DLC's:GOTY
I use Mod Organizer.
[spoiler=LOOT Load Order]
0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 BrokenSteel.esm
4 4 PointLookout.esm
5 5 Zeta.esm
6 6 Unofficial Fallout 3 Patch.esm
7 7 Advanced Recon Tech.esm
8 8 CALIBR.esm
9 9 Mart's Mutant Mod.esm
10 a DCInteriors_ComboEdition.esm
11 b Mothership Crew.esm
12 c AWorldOfPainFO3.esm
13 d Vault 101 Revisited.esm
14 e CRAFT.esm
15 f FO3 Wanderers Edition - Main File.esm
16 10 Detect Traps.esm
17 11 Project Beauty.esm
18 12 Inventory Access.esm
19 13 iHUD.esm
20 14 RH_IRONSIGHTS.esm
21 15 FO3 Wanderers Edition - Alternate Travel.esp
22 16 aHUD.esm
23 17 tubrrCompound.esm
24 18 Advanced Recon Range Finder.esp
25 19 FWEAlienWorkBenchFix.esp
26 1a DarNifiedUIF3.esp
Detect Traps - DLC.esp
Detect Traps - Perk.esp
27 1b Advanced Recon Tech.esp
28 1c DynamicCrosshair.esp
29 1d Flashlight-LOS.esp
30 1e PPA - The Pitt.esp
31 1f GNR Enhanced.esp
Flora Overhaul.esp
Advanced Recon Tech - Detect Traps.esp
32 20 JIP Selective-Fire.esp
Mart's Mutant Mod - DC Interiors.esp
33 21 RubblePilesFix.esp
34 22 Realistic Interior Lighting.esp
PPA - FWE Tougher NPC Power Armour.esp
35 23 The Mantis Imperative - FlatVATS.esp
36 24 The Mantis Imperative - SkillBooks.esp
37 25 The Mantis Imperative - XP.esp
38 26 The Mantis Imperative - Nasty Zeta.esp
39 27 Rivet City Realignment.esp
40 28 HeirApparent.esp
41 29 (TWPC) RIL-UUF3P-DM Patch.esp
42 2a WeaponModKits.esp
43 2b RH_WMK_Bridge.esp
44 2c WeaponModKits - BrokenSteel.esp
45 2d WeaponModKits - OperationAnchorage.esp
46 2e WeaponModKits - ThePitt.esp
47 2f WeaponModKits - Zeta.esp
48 30 WeaponModKits - PointLookout.esp
DIFF WMK.esp
49 31 WeaponModKits - FWE Master Release.esp
50 32 DIFF.esp
51 33 FO3 Wanderers Edition - DLC Broken Steel.esp
52 34 FO3 Wanderers Edition - DLC Anchorage.esp
53 35 FO3 Wanderers Edition - DLC Mothership Zeta.esp
54 36 Advanced Recon Tech FWE.esp
55 37 FO3 Wanderers Edition - DLC Point Lookout.esp
56 38 FO3 Wanderers Edition - DLC The Pitt.esp
57 39 tubRRCompound.esp
58 3a The Mantis Imperative - Jello.esp
59 3b PLweightadjust.esp
(TWPC) TMI-FWE Patch.esp
60 3c NotSoFast.esp
61 3d The Mantis Imperative - Mantis.esp
62 3e CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
63 3f MoreMapMarkers.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
64 40 Dree Perks.esp
65 41 Advanced Recon Gear.esp
66 42 Detect Traps - The Traponator 4000.esp
67 43 IntoTheDeepWoods.esp
68 44 Existence 2.0.esp
69 45 Scout Outfits.esp
70 46 Lookout Outfits.esp
71 47 Tattered_suits.esp
72 48 Freebooter_Armor.esp
73 49 DIM TYPE3clothesRETAIL.esp
74 4a FO3NeckChains.esp
WeaponModKits - FWE Talon Loot Crash Fix.esp
(TWPC) WMK-UUF3P-FWE Patch.esp
75 4b FasterMorePowerfulMines.esp
(TWPC) RRE-PB-FWE Patch.esp
76 4c The Mantis Imperative - Medical.esp
77 4d The Mantis Imperative - Combat.esp
78 4e Powered Power Armor.esp
79 4f PPA - FWE.esp
80 50 FO3 Wanderers Edition - Main File.esp
81 51 UUF3P - FWE Patch.esp
82 52 Blackened FWE + MMM + Project Beauty.esp
83 53 Project Beauty- Broken Steel.esp
84 54 Project Beauty- Point Lookout.esp
(TWPC) DIFF3-UUF3P-FWE Patch.esp
The Mantis Imperative - Nasty Zeta No Scaling.esp
85 55 YearlingBooks.esp
Zeta Turret Drone Karma Fix - MMM Merged.esp
86 56 T3_leather armors.esp
87 57 PPA - Broken Steel.esp
PPA - FWE 2.esp
88 58 PPA - Mothership Zeta.esp
89 59 PPA - Operation Anchorage.esp
90 5a Conelrad 640-1240.esp
91 5b PLFewerItems.esp
92 5c Bashed Patch, 0.esp
I follow STEP all the way through and have the CORE components, there are only a couple of optionals I've skipped.
I stuck with the STEP ini mods.
Specifically: the ctd comes when I encounter certain fights, inside buildings, or out in the wasteland. It appears to trigger off of my own weapon firing at times, others, from the NPC's.
Any helpful suggestions on where to tackle this would be appreciated. This is about the fourth or fifth time I've attempted to get FO3 modded and stable and I'm about ready to call it in.
**edited for format, additional info.