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markdf

Citizen
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Everything posted by markdf

  1. I'm getting this error message too, with that same mesh but from SMIM.
  2. This might seem overly general, but I can't find an answer. How do I get started with STEP? I can't find an actual "Getting Started" guide, or a "How to Install STEP Extended", or even a list of prerequisites.
  3. After messing around in the console, it looks like vfs files show up with no owner field. I think maybe it would be enough to check the Data directory for the presence of files with no owner. Does that sound reasonable? FNIS auto detects whether it's being run from MO, I wonder what it does? Maybe it checks its own file permissions.
  4. Is there any way for an application to detect whether it's being run in Mod Organizer? I'm developing a tool that would strongly benefit from being able to detect whether it's accessing the virtual file system or not.
  5. My tests show the same... which makes it a mystery that DynDoLod gets associated with this particular issue so often. That would be neat. Any idea how one brings an issue like this to their attention?
  6. Yeah, it's a weird bug. Probably a holdover from the Morrowind days. I thought it would be important to have an explanation of it here, since there's a decent chance you'll get complaints about this problem for the rest of your natural life... especially with gargantuan mods like Legacy of the Dragonborn becoming prevalent.
  7. So I've been having this same issue, and I've talked to a bunch of other people who are experiencing it. We are pretty sure we've tracked down the cause -- strCount in the Papyrus block of the save files. https://www.uesp.net/wiki/Tes5Mod:Save_File_Format/Papyrus The strCount field is only 16bit. What seems to happen is that in a heavily modded game, strCount gets quite large, and eventually overflows. DynDoLod just happens to add a lot of strings to this section (I think every single script instance's properties and variables get added, so 13 entries per LODObject!), so it is frequently the mod which pushes a save file over the edge and causes an overflow. So it seems like there's no easy fix except to run fewer mods... unless someone makes a patcher for Skyrim that changes strCount to be 32bit.
  8. I don't have Skyfalls, but I do have Purity and its custom waterfalls.
  9. If I run the DynDoLod Worlds script to generate static LOD, and uncheck the Dynamic LOD box, is the DynDoLod.esp required for me to see the new static LOD?
  10. I've been having this same problem, except that script scalpel at least gets as far as showing me that there are hundreds of millions (sometimes billions) of stored script definitions. What's crazy is that a savegame made just ten seconds earlier had just six thousand. Can you possibly repost a list of the mods you removed? I'm now having this happen just ten hours into my game, after losing my previous savegame where I was a hundred hours in.
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