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Hazram

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  1. Hmm OK. I guess I will just have to order them one by one in MO then... Thank you for your answer
  2. Hi! Thank for putting this together! I have compatibility questions. I have STEP Extended and plan to setup REGS. 1) STEP includes relighting skyrim and ELE. There is no mention of them in your guide. Should I just ignore them and reinstall ELE on top? Or maybe they are recent introduction into STEP and your guide is not up to date? I'm a bit confused. 2) Any tips regarding compatibility with REGS? There seems to be a lot going on with all the lighting stuff... Lot of possible conflicts in cell edits and all. But REGS can be made compatible with SRLE which includes several of the mods you use so... Thank you
  3. Hi, So I'm using MO and started using DDSopt more extensively, taking advantage of the STEP batch files. But I end up with a large number of mod folders with optimized textures. The "clean way" of handling them would be to package them and reinstall them in MO, loading them just after the original mod. But this installation/ordering is tedious when the list is quite long. So my solution is to use copies of the mod folders (the installed ones from MO, found in Mod Organizer\mods) as my base material for optimization (so i put those copies in the "Mod Extracted" folder from the STEP guide). I extract all BSA archives in each folder to have loose files to work with and delete the BSA archives. I then let the batch file split and sort all the textures in categories and delete the "passed through" files that were put straight into the Mod Optimized folder (all non-texture files as well as the textures that should not be touched). Then I proceed to the optimization. I end up with a "Mod optimized" folder containing subfolders with identical names to my installed MO mods. I could then archive them (I do it anyway for backup) and install them (and order them) with MO, but the much much simpler and quicker way is to just copy the entire content of the "Mod Optimized" folder into my "Mod Organizer\mods" folder and overwrite everything when prompted. Loose files will be overwritten with their optimized counterpart. But when the mod used a BSA archive, I end up with a mod folder with a BSA archive containing the unoptimized textures in addition to the loose optimized texture files all in the same mod folder. Like this: \modX \textures modX.bsa modX.esp where all the loose texture are supposed to override BSA-contained ones. Is it OK? Will the loose (optimized) files take precedence over the BSA? In a reliable and stable way? TL;DR: If I have a BSA archive and loose texture files overlapping the content of the BSA archive all in the same MO mod folder, which one will take precedence ? Is it reliable and stable or should it be avoided ? Thank you :)
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