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ProNoob47

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  1. I use MO2 and have some texture and mesh mods installed, some mods that require OBSE and archive invalidation invalidated. Since you can't launch Steam Oblivion via obseloader.exe, I put all OBSE files into the Oblivion folder and tried the fix about going to workarounds, selecting script extender as 'load mechanism' and select Steam.exe as 'binary' with -applaunch 22330 in the 'arguments' field and launching Oblivion that way. When I start through that launcher, OBSE works...but all my other mods do not get loaded into the game. If I start Oblivion through MO2 with Oblivion.exe or OblivionLauncher.exe then my texture and meshes mods work but OBSE does not. I also have WyreBash added to my Mod Organizer and when I start Oblivion though WyreBash, OBSE isn't working as well but my non-OBSE-dependent mods do work. I simply can't get my mods and OBSE to work at the same time. Does anyone know a fix?
  2. Yeah, ehm. nvm i just read the topic below xD topic can be deleted if you want
  3. I just uninstalled everything. Every mod, every tool and skyrim itself because I think that Dragon Combat Overhaul or deleting the cell block in the uskp.esp destroyed my skyrim. And now I am setting up skyrim again with the help of neovalens and steps guide. But when I come to the section where I need to add LOOT, TES5Edit and Wrye Bash, MO simply does nothing. I click on the cogs (modify executables), type in the title and the binary and click on add but it doesn't show up. There is no error or message or anything. I leave all checkboxes unchecked as told in the guide. SKSE, Skyrim, Skyrim Launcher and Creation Kit are shown in the box but when I press 'add', nothing happens. Do I have to type something in the 'start in' field? I don't know what to do since it always worked before I uninstalled everything. Sry for being a noob :D
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