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Exalerion

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Everything posted by Exalerion

  1. Yeah, GrantSP is right. The left pane has nothing to do with the right pane, except for overwriting plugins in mods when installing a patch plugin or something like that.
  2. Skyrim.ini [Display] fNearDistance=25.0000 SkyrimPrefs.ini[TerrainManager]fTreeLoadDistance=150000.0000fBlockMaximumDistance=1000000.0000fBlockLevel1Distance=280000.0000fBlockLevel0Distance=140000.0000fSplitDistanceMult=10.0000 For me these settings solve the Z-Fighting issue pretty much, it's still not noiseless but none of Skyrim's distant terrain will ever be noiseless..fNearDistance does most of the work though. When I lower it the Z-Fighting gets more noticeable again. I just cranked the TerrainManager settings up even more for better looking mountains.But also the number and size of your texturemods causes more Z-Fighting. When playing Vanilla Skyrim, I don't see any Z-Fighting.
  3. That's about right yeah, I've read about it and it has something to do with two or more textures or polygons occupying essentially the same space, with neither in front. So movement of the camera causes one polygon to "win" the z test (depth), then another, and so on. The overall effect is a flickering, noisy rasterization of two polygons which "fight" to color the screen pixels. This problem is usually caused by limited sub-pixel precision and floating point and fixed point round-off errors. But knowing how it works doesn't help me much :P Thanks for the suggestion hishutup, but I just want to use the dynamic DoF, I want to see the distance, and since the flickering is already much less noticeable or distracting, I don't need to cover it up. I don't even have Vividian ENB btw, I have RealVision Full. But DoF wouldn't cover it very well anyway as I said before. The only disadvantage of fNearDistance=25 is the clipping, but it's that, or heavy Z-Fighting..
  4. Are you talking about nVidia's DSR? Or/and disabling any kind of AA? Haha thanks! I'd love to delve deeper into the real technical aspects of Skyrim and modding, but I just don't have the time for it to begin with.. :P
  5. Mmm, I've seen that mod before, but it looks a bit complex to me. It would also require DynDOLOD, which I don't have/need/understand. I already have an ENB with DoF enabled, but thanks. I also already have Vivid Clouds and Fogs installed, but thanks. ~~~~~~~~~~ Thanks for the suggestions, but I don't want to partially hide the mountain flickering, I've already tried that, I just want to solve it. I already have DoF and VCaF (not specifically installed for covering up the flickering, covering it up is just a little additional advantage), but it only covers it up for a bit. Also, DoF only kicks in when you don't look at the mountains, so that's kinda useless for this matter anyway. And the flickering is still visible through the fog of VCaf. VCaF only retextures clouds and fogs and replaces the CoT Wheather Patch, and it adds some additional fog. It's not that the mountains are totally covered up with clouds when it's rainy or misty, and I wouldn't want that anway, because I still want to be able see the beautiful snowy mountains! :) But the mountain flickering is tolerant right now. Not solved, but bearable.. It's the terrain landscape, the plains and buildings in front of the mountains in the distance that flicker even more than the mountains right now.
  6. Yes I am. Damn, I've never noticed that! I'll look into the ini file right away and change/disable some values and see what is does. Lol, it seems to be changing the FOV too, so that might be the reason why my FOV constantly resets to 65 when starting a new game/clean save! Haha, thanks. I'll let you know :) EDIT: Thanks man, it worked!!! I'd probably never have come up with that lol... I just set it to not override my fNearDistance settings, and the mountain flickering is a LOT less now! It's still not 100% gone, but hey, I have around 400 mods installed and a lot of high textures, so I'm stressing the hell out of this old game engine.. xD But it does come at the cost of the mod itself though, because with fNearDistance set to 25, the 1st person view of my body is almost completely clipped out, transparant... But maybe I can lower it a little bit though.. The mod set it to 10 in 1st person, so 25 is a big bump up! :P Let's hope I can find a sweet spot here :) EDIT2: Well, I'd have to go to about 14 to not clip out my upper body in 1st person view, and that's still pretty low so the mountain flickering persists. I guess I'll leave it at 25 and have to live with a clipped out chest.. But hey, how often do you actually look down lol.. I think the mountains are more important as eye candy! :) Thanks again TirigonX! @ the forum: Maybe someone has another tweak to completely remove the landscape flickering issue, so I'll mark this thread as not solved for now. ;)
  7. Hi everyone, I have the Z-Fighting or distant terrain/mountain flickering problem, and I just can't get rid of it or reduce it! It are not only the mountains and the snow on them that flicker, but all of the distant terrain flickers a bit too! I've already tried the following Z-Fighting fix on the S.T.E.P. Wiki/Forums, but it doesn't work: I even cranked those settings up to DOUBLE those values or higher in my ini files, but it doesn't make a difference at all... I've also tried uGrids 7 instead of 5, but the only difference was a huge fps drop :P And yes, I also already have an ENB with DoF and Vivid Clouds and Fogs, but the mountain flickering is just too heavy to cover it up. I've been told that those Terrainmanager fixes on the internet will never completely "fix" the Z-Fighting issue, but for me the mountain flickering doesn't even get reduced!!! I hope someone has a more effective solution for this problem, let it be mod- or ini related...! Thanks in advance ;)
  8. I see that no one has replied yet, but there's no need for anymore, because the problem has been RESOLVED! bForceHighDetailReflections was the key solution. I set it to '0' and the FPS drops were gone!
  9. Hi there! I'm having this FPS problem that more people reported to experience that most likely has something to do with ELFX in the first place since the problem is often posted there. But the strangest thing for me is that the FPS drops (which I'm going to explain about below) also occur when I play VANILLA Skyrim!! So it is NOT mod-related I guess.. The older threads on the ELFX page didn't really help me out much so I'll make a new one here too. The problem is that sometimes in interiors, and rarely also in exteriors, I get this HUGE FPS drop when I look at certain objects or areas. In interiors I normally always have a solid 60+ FPS (Vsync). But when I look at certain objects or in a certain direction, my FPS goes from 60+ all the way down to about 10-15 FPS in the worst case!!! Sometimes is seems to have something to do with a lightsource, but a lot of the time also not! For example: I'm sneaking around in Castle Volkihar: Solid 60 FPS as always, but when I look at the center of a door (to an exterior cell) in the Undercroft, my FPS just drops to 20! (like wtf?) Or when I walk trough a small, dark passage with a few candles in the Undercroft with 60 FPS and then turn right into another part of that dark passage with a few candles, my FPS just randomly drops to a terrible 10-15 FPS at worst! The candles aren't causing the FPS drop, it's more like the walls, and what's behind them (nothing). When I just look at walls, my FPS drops to 10-15 at worst. Apart from RealVision ENB FULL for ELFX and ELFX itself, I don't use any other lighting mods. Nothing overwrites the ELFX meshes. AND YES: I've already tried the things in the sticky post on the ELFX posts page. I've also already tried these mods: https://www.nexusmods.com/skyrim/mods/60603/? https://www.nexusmods.com/skyrim/mods/32505/? But there are not Chandeliers anywhere near me when those FPS drops occur... So that's why some of those fixes probably don't work I guess..? ______________________________ Modlist: Loadorder: Skyrim.ini: SkyrimPrefs.ini: Most important specs: ______________________________ I hope somebody can help me out!
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