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Bradl3y

Citizen
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Everything posted by Bradl3y

  1. Expanded towns and cities was just updated. One of the changes made is "- Changes for Immersive Citizens built in *" So exciting.
  2. I just reached this part of the guide about an hour ago and I've come across similar errors during the merge plugins portion of the SR:LE instructions. One of the changes mentioned in the changelog of Immersive Citizens nexus page states "- The compatibility patches for CRF, OCS and RRR have been updated." Is that going to be an issue if I just go ahead and use the old version?
  3. I don't know if John7 ever got this working correctly, but your explanation made everything crystal clear for me and I really appreciate it. This was bothering me for quite some time. I was about to skip the falskaar / wyrmstooth ddsopt process entirely until I finally came accross this post. Thank you
  4. Thank you all for the insight. This clears up everything quite nicely as far as I'm concerned. I am in the process of nuking my setup and starting over from scratch. Tomorrow I'll get started on a fresh installation. This thread should be marked as solved I think.
  5. Thank you for the quick reply. That part about the fourth picture is what bugs me. I'll give you a better example. Let's say that I've installed Skyrim HD 2K textures - Landscapes. Follow that with another mod that changes Landscapes. The flags will light up red/green indicating these changes and conflicts. Opening the conflicts tab for either mod should show us which mods are over-writing each other. In fact, each file one by one will be listed under these conflict tabs. At least the ones being changed or the ones doing the changing will be listed under the conflicts tab. This is illustrated clearly in the first photo before cleaning the DLC. the fourth picture shows that the CLEAN stuff is no longer being over-written by the HRT packs. To me (and I will admit my ignorance here) this means after we clean the DLC and activate their ESM files in the left / right pane and sort them accordingly. The HRT packs will no longer overwrite them like they were meant to. This happens with or without the HRT esp plugins enabled / disabled. I'll do some more research I guess. Maybe I'll come across a more extensive installation process that takes this into account.
  6. So I've just signed up today and this will be my very first post on these forums so I can only hope this imgur link works before posting this. Alright before we get started a few notes .... I am no expert and I'm looking for help (or rather clarification) on a few topics. I have read (SOME) of z929669 post labled Ramifications of extracting bsa archives. That post is not only old but it has almost 300 posts spanning over a year. So I will admit that I have not read all of it (yet) and I am aware that the information that I am looking for MIGHT be in that sticky. With that said ONE:Why is my HRT (HighResTextures) not overwriting my NEW CLEAN .ESM files after I 'fix them' with TES5EDIT? TWO: What is the benefit / penalty for extracting the DLC bsa files and forming MODS out of them to ensure that all files are being overwritten and overwriting correctly. https://imgur.com/gallery/hbXUI In the above link you'll see a few photos demonstrating the results of the TES5EDIT cleaning process from my perspective. The first photo shows my left pane mod list and load order. You can see by glancing at the flags that each mod is overwriting and or being overwritten by other mods. This illustration shows how the vanilla game looks before launching skyrim through skse through the mod organizer before cleaning the mods. The second photo shows what happens if you follow the STEP wiki instructions when it comes to cleaning your DLC with TES5EDIT. You will notice the old ESM files have been moved to the TES5EDIT Backup folder (not shown in the picture) but they have been replaced by new CLEAN versions. As far as I know this is how we're all instructed to clean this DLC with TES5EDIT However ... if you notice there are no flags indicating that files are being overwritten or that they're overwriting each other. This got me thinking about full bsa extraction. As I understand it (and this does not include everyone because all systems and setups and different) I should place my 'old' ESM files back into the skyrim/data directory. Somebody somewhere seems to think this keeps your skyrim/data directory clean and pristine. In the third and fourth photographs you'll see what happens when I place my old dirty ESM files back into my skyrim/data directory and refresh mod organizer. Take note I have also refreshed mod organizer and I have opened two conflict tabs. One is the DRAGONBORN CLEAN mod folder that I created specifically for my Dragonborn.esm (the clean one) Under this conflicts tab you can clearly see that this ESM is ONLY overwriting the OLD DIRTY Dragonborn.esm it is not being overwritten by the HRT (HighResTexturePacks) The fourth picture shows that my OLD DIRTY Dragonborn.esm is being overwritten by the HRT (HighResTexturePacks) So why is my NEW CLEAN ESM not being overwritten by the HRT? So I messed around a bit and in the rest of the photos you should be able to see for yourself what I've done. I'll explain I created 7 folders in my Mod Organizer/Mods folder UPDATE CLEAN - DAWNGUARD CLEAN - HEARTHFIRES - CLEAN - DRAGONBORN CLEAN - and HRT packs 01 / 02 / 03 I have extracted the bsa archives into these folders. I have also placed THE CLEAN ESM FILES into these folders. I have also moved the HRT esp's to these folders. I then removed the DLC bsa & OLD DIRTY ESM FILES to the TES5EDIT BACKUPS folder (you know .. just in case) And that is still on my hard drive. Even though if this does not work I'll just nuke everything and start over from scratch. The two final photos show my left pane window in the correct order. TAKE NOTE:everything is overwriting and being overwritten correctly (the difference being the DLC is now being used in MOD form) there are no bsa files or esm or esp files in my skyrim/data directory to overwrite (or break) my mod organizer setup. You should take a look at the LOOT results in the final photograph. You'll see that all of my mods are clean and that they're working properly. I have tested this (for about an hour) running through the default vanilla setup. I made it to Whiterun and everything seems to be working as far as I can tell. When I run skse through mod organizer I can notice a SLIGHT increase in the time it takes for skyrims' main menu to load. As far as I can tell after tampering with this, the only drawback. Somebody out there knows a whole hell of alot more about this stuff than I do and I'm hoping you'll check this out and tell me if it is worth it or perhaps if there is something wrong with this setup that is going to come back and bite me 150 hours into my play through.
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