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Unavillafied

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Everything posted by Unavillafied

  1. Starting a new game fixed it. I should have done so earlier. ><; I was originally using clean saves that I had stored away which I would copy/paste instead of going through intro and travelling etc. (Was not aware of coc command) Only other thing besides starting a new game that I did differently this time around was export to a file outside of Mod Organizer, instead of directly into the modorganizer/mods/DynDoLod Output. Thanks for the help, and awesome mod. Much appreciated.
  2. EDIT: Starting a new game solved the issue. Having a small issue with certain textures. Hard to describe in words so I made a short video here. https://www.youtube.com/watch?v=dbNqkLiwqAs Only thing I can think of it being after reading most of this forum is the issue addressed early on where LOD's on cell borders compete or don't change correctly, but that is just a guess. I followed GamerPoets installation instructions and believe to have installed it correctly. Its vanilla Skyrim, only mods installed are SKSE /SkyUI, ENB (particle and subsurface scattering patches) and DynDoLod. When I un-check the DynDoLoD.esp, the issue goes away entirely. When I disable ENB + patches, the rocks flicker slightly less, but the water and outpost still flicker the same.
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