Yeah that works fine. Both FNVedit and Wrye Flash load all my pugins without any problems. For now I've found a workaround by just loading the plugins I need, so no big deal. I only really use the GECK to create new plugins anyway.
Huh, so it looks like it's a problem with one of my 120+ plugins. At least I know that I can run the GECK, and I really only need it to edit a single plugin anyway, I'll just disable everything.
There's no d3d dll file in the game. As extra info, I can load the GECK just fine from the regular launcher or the NVSE editor launcher, just not through MO.
No matter what I try, I cannot get MO to launch the GECK. That's the regular GECK and the NVSE Version, with or without the geck Power up. It crashes within seconds of loading, without loading all the proper windows. As extra info, I can load the GECK just fine from the regular launcher or the NVSE editor launcher, just not through MO.