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Tempest

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Everything posted by Tempest

  1. Good news, I done fixed it. I'd merged some srle addons (realistic ragdolls and ragdoll paralysis) with some other stuff and that resultant mod was overwriting skeleton files from XPSME. So "boo, I'm an idiot" but also "yay, I learned something about troubleshooting mods." I can't decide if being incompetent is a blessing or a curse.
  2. That did it. I recreated the conditions of the crashes and everything was fine after that change. Now if only you could fix my Dual Sheath issues, I could actually start playing.
  3. I tried changing scrapheapsize and then changed it back after it crashed twice in a row.
  4. Another troubleshooting request: I'm getting random CTDs and the last entry in memory blocks log was 512 256. I thought you could increase the value in the skse.ini file but that just causes my game to crash on startup. Any fixes?
  5. Is there a chance that my current issue is being caused by the fact that I've merged realistic ragdolls, with a bunch of others, into a single esp? Yeah, seriously. That World of warcraft-esque high fantasy aesthetic is seriously out of place in skyrim.
  6. Well, so far I have re-installed all the parts of the equation with no luck. Race Menu is up-to-date as are the plugins. Edit: For clarification, I'm using all the versions that are specified in the SRLE guide.
  7. So, one last thing. Dual Sheath Redux is malfunctioning (or I did something wrong). I'm sword surfing if I dual wield (one on hip, one between my feet). I'm tried the following: reinstalling FNIS > XPMSE > DSR > FNIS patch > DSR Patch. Very weird thing is, in racemenu, I have no options for Weapons. I've tried this with a brand new character as well an existing one. Any suggestions?
  8. Based on the info in this thread and the pcapp faq, this is the patch order that I am thinking should work. This is using SRLE + REGS + Perma. RSPatchTes5edit merge patchBashpatchasis patchpatchus maximusdsr patchDyndolod - I imagine this could be before the real shelter patch but it also takes the longest of them all (for me) so I'm going to do this last. Considering this and RS don't affect combat/items/stats etc, I don't think their order should matter. What do you guys think?
  9. I'm nearly there guys. I've spent some time wandering ingame and I was wondering how much of a pain it would be to re-install Vividian ENB in order to get darker nights and interiors? Looking at the SRLE guide, I can see that after reinstalling Vividian, I'll have to redo the merge that creates Vividian ENB Merge and then I'll have to reinstall Vivid Clouds and Fogs and merge those esps into Vividian ENB Extended Weathers. Have I missed anything?
  10. So what is the best way to redo installations of mods in SRLE that I might've goofed the first time around? Delete the mod, reinstall and then drag it to where it was before?
  11. Yep, this is exactly what I did. If you are new to using MO, I'd recommend watching Gopher's or Gamerpoet's tutorial series on youtube. They are both pretty long series but you can increase the playback speed and get through them pretty quick. I'll be happy to let you know when it all works :P Thanks for this. This is basically what I had in mind but there are obviously a lot more possibilities than I had considered. Luckily, I only really want to add 10-15 mods so hopefully it won't be too rough.
  12. And now, a question about merging mods. Are there any criteria about what mods can be merged? I know about the Navmesh info map thing thanks to Pretendeavor but are there more touchy things like that to keep an eye out for?Alternatively, can I merge completely disparate mods (for example, 2 swords + 1 armor and then something completely unrelated like Disparity?For these completely disparate merges, how well do tes5edit, wrye bash and skyproc patchers like patchusmaximus handle them? Does it work a-ok? Do you have to do more stuff to make it work?
  13. All done. Merge patch, bash patch and remaining skyproc patchers are all that's left! Sadly, those will put me 242/255. Not much room to finagle a few more mods in.
  14. Andrej, I found this in the SRLE portion for ELE; underlined stuff is what counts. Manual TES5Edit Cleaning Required: Problem: Light emitters from Enhanced Lights and FX and Vividian ENB are overridden by edits in this mod. The interior lighting version does not include all the USKP fixes like the full version does. Solution: Delete the light emitter changes to convert it to an IL-Only equivalent version. Open TES5Edit then select ELE_Legendary_Fs_Wt_Lite.esp and click [OK]. Right-click ELE_Legendary_Fs_Wt_Lite.esp>"Light" and select "Remove". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK]. I'm guessing you want the complete ELE for ENB instead of the IL only. That you can "convert it to an IL only equivalent." Is this correct Kelmych?
  15. PS I installed the default one for ELE, not IL.
  16. @Pretendeavor I think LOOT is just getting tired of being run every 30 seconds. It crashed a few times after I posted that but then it magically worked so npnp. @bekcicandrej So you're saying you want to use REGS but not use JK's Skyrim? It might be possible but you will have to try it yourself or wait for someone to confirm. Basically, the REGS patches that you are worried about is 3 seperate esps. So maybe you can not use JK's and then not load that particular patch?
  17. Did you have to do anything special to make this work? The addition of this esp is making LOOT crash.
  18. Good grief, I'm an idiot. Ignore this.
  19. I haven't done anything special really. I did all of mods listed in SRLE. I skipped over the last few steps for the Wrye Bash bashed patch, Dyndolod etc thanks to advice higher up in this thread and then made a new MO profile that was a copy of the SRLE profile (called SRLE+REGS). I've been going down the REGS list 1 by 1 and with each mod, I check the compatibility guide to make sure I don't miss any patches, options etc. With regards to conflict resolution, I watched the video and did one or 2 so that I atleast understood the process. There are pre-built conflict resolution patches at the end of both, SRLE and REGS compatibility guides. You can just download those and go from there. It seems to me like you shouldn't need to do any additional conflict resolution if you plan to stick to the SRLE/REGS modlists. Hopefully, someone who is actually qualified to answer your question will pop in here. As for ELE, I didn't notice the version # thing until you mentioned it. I downloaded the 0.9.5b version and all the options matched up with the instructions in SRLE guide. Oddly enough, even though I installed the b version, my MO says I have 0.9.5a installed so I assume everything is ok.
  20. Thanks for the heads up about the patches. I had noticed the lack of mention of Holidays in the ETaC patch but I figured it didn't matter since I didn't have Wet and Cold - Holidays installed (I'd forgotten that Holidays was a thing in my load order). The stuff about the CK esmify/espify sounds a little intimidating to me too. Hopefully doing it all is a little easier than it all sounds.
  21. Thanks for clearing those things up Pretendeavor. I just got done with the ETaC install and I'm sitting at 172 esps so good call on the merging. Is this the navmesh fix you were referring to? Follow up question regarding merging: In order the merge the patches, I need the missing masters first. So once I've installed them, should I reorder the patches and then merge them? Iirc, merging requires that they are contiguous right? Or should I disable the patches (from left pane) until after I've installed the missing masters?
  22. One more REGS question: https://wiki.step-project.com/Pack:Explorers_Guide#Enhancements For Farmhouse Chimneys, it says get version 2.0 but there isn't a 2.0, only 2.2. My money is on Farmhouse Chimneys 2.2 Merged - Expanded Towns and Cities Version.
  23. Thanks again Nozzer. So what is the best way to go about installing REGS? Go down the list and, where it applies, use instructions from the compatibility guide instead? Also, for mods than I've already installed from SR:LE, can I skip over those? eg Falskaar, Cutting Room Floor, Provincial Courier Service etc Edit: Found where it says there's no need to reinstall. Replacement question: At the end of the REGS install, should I use the metadata thingy in LOOT to ensure that the REGS-SRLE patch.esp always loads after Conflict Resolution.esp? It reads like that is the correct thing to do but this compatibility guide was updated 2 months ago and still says to use BOSS >.>
  24. I can see the light at the end of the tunnel! It's probably the light I'll see right before I enter the next tunnel. Some questions: 1 - Better Make Up for SKSE The files mentioned only have a 1.0 and the only 1.8 are high res lips. Have I misunderstood something? 2 - The final step in the conflict resolution section reads : The section that follows immediately is about running LOOT again for sorting masters etc. Is it safe to assume I can ignore the BOSS stuff? 3 - Should I consider making a merge patch in TES5edit before making a bashed patch as per the instructions? What is the difference between the 2 anyway? 4 - My original plan was to do SR:LE + REGS + Perma. With this in mind, should I want to do these patches until after I've installed those? What about Dyndolod? Does anything from REGS add stuff that would need LODS? (I don't think it does). 5 - Does SUM still require BOSS? I couldn't find an update date on the SUM documentation so I figured I'd ask.
  25. I noticed you posted in the SRLE subforum so I will probably be around to pick your brain :P
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