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TwoArmedMan15

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  1. Thank you for your help. However, I already checked his Skyrim.esm and Update.esm, and they are the correct Skyrim ones. I also already checked the plugin and loadorder TXTs referenced in the log, and none of these files contain Enderal references. What's really bizarre is that Dyndolod works fine; only TexGen is detecting Enderal. if TexGen adn Dyndolod use the same mechanism for detecting Enderal, why would only TexGen detect it in this case?
  2. Hello. My friend is having issues with TexGen detecting Enderal, even though he does not have Enderal installed. TexGen displays "Ender found..." in the log, then begins searching for Enderal textures and errors out when it can't find the non-existent textures. Has anyone else experienced this issue? What could be the cause? I was wondering, does TexGen detect Enderal by looking for a regeistry key? While he doesn't have ENderal installed anymore, my firen d did have Enderal installled a while back, and he just deleted the files. If the Enderal launcher created a registry key and TexGen looks for this to detect the mod, that might be the issue. Otherwise, I'm stumped...
  3. Hello. I am having trouble getting this to generate the correct LOD for imperial forts. DynDOLOD always uses the default/vanilla LOD for imperial forts, even though I am using the Vivid Landscapes Imperial Forts. I have removed all loose LOD textures from my data files, so, from what I understand, the mod should generate its own LOD atlas textures from the base texture files. Is this not correct?
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