souHad
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Problems with using TESVEdit, Proccers with Mod Organizers
souHad replied to souHad's question in Mod Organizer Support
TESVEdit in the old MO works fine with just a few mods. And, for SMC, only one mod had scripts in it, the 418th Step. -
Problems with using TESVEdit, Proccers with Mod Organizers
souHad replied to souHad's question in Mod Organizer Support
It works just fine. However, I did find something that works. I used SMC to make a merged texture set, but I made the mistake of including ESPs in it. In total, there are 20 in the file, and when I unchecked SMC, the proccers and TESVEdit ran just fine. So, now I have a question. The only plugins in SMC are visual modifications. Is it safe to run the Dual Sheath Redux and Perkus Maximus proccers without those mods installed, and then install them afterwards? -
Problems with using TESVEdit, Proccers with Mod Organizers
souHad replied to souHad's question in Mod Organizer Support
Mod Organizer will start and run the game with a full modlist and active plugins. It will also properly run all other software, with the exception of TESVEdit and proccers. I do not believe this TESVEdit error is unrelated to Mod Organizer, since it never gave me any hassle when working with Nexus Mod Manager, regardless of my plugin count. I can also absolutely confirm that the proccer error has nothing to do with load order. -
Problems with using TESVEdit, Proccers with Mod Organizers
souHad replied to souHad's question in Mod Organizer Support
I don't think it's to do with the limit, because it'll give me the error even if I have around 220 mods, and back when I was using Nexus Mod Manager, it worked right up to the 255 esp limit. I assume the same is true with the proccers, but I'm not certain because back when I used the NMM, I didn't use proccers. I am aware that the STEP Extended patch isn't loaded, and that's purposeful. I'm not running STEP Extended right now, I'm running it plus a couple dozen other mods, and it conflicts with one or more of them and causes the game to freeze on boot. I'm trying to figure out which mod exactly is causing that issue, but at the moment it doesn't concern me that much. I'm also aware that disabling mods without any esps in them won't impact TESVEdit, but that's not what's happening, since I have all modded textures and meshes in one massive mod. Oh, and thanks for the tip about the HighResTexturePack, I didn't know that. -
Problems with using TESVEdit, Proccers with Mod Organizers
souHad replied to souHad's question in Mod Organizer Support
Ah my bad GrantSP, thanks for the clarification. None of the things you suggested are the problem, for the simple reason that by uninstalling enough mods (by unchecking them in the left hand pane) the program works just fine. When I only used STEP Extended (which had a mod count of around 150 I believe) TESVEdit runs without error, as do the proccers. I also went through the logs, there was nothing unusual that I could see. Here's mo_interface.log: 20:49:35 [D] ssl support: 0 20:49:35 [D] Working directory: C:\Program Files (x86)\Mod Organizer 20:49:35 [D] MO at: C:\Program Files (x86)\Mod Organizer 20:49:36 [D] looking for plugins in C:\Program Files (x86)\Mod Organizer\plugins 20:49:36 [D] loaded plugin "bsaExtractor.dll" 20:49:36 [D] loaded plugin "checkFNIS.dll" 20:49:36 [D] loaded plugin "diagnoseBasic.dll" 20:49:36 [D] loaded plugin "gameFallout3.dll" 20:49:36 [D] loaded plugin "gameFalloutNV.dll" 20:49:36 [D] loaded plugin "gameOblivion.dll" 20:49:36 [D] loaded plugin "gameSkyrim.dll" 20:49:36 [D] loaded plugin "iniEditor.dll" 20:49:36 [D] loaded plugin "installerBAIN.dll" 20:49:36 [D] loaded plugin "installerBundle.dll" 20:49:36 [D] loaded plugin "installerFomod.dll" 20:49:36 [D] loaded plugin "installerManual.dll" 20:49:36 [D] loaded plugin "installerNCC.dll" 20:49:36 [D] loaded plugin "installerQuick.dll" 20:49:36 [D] loaded plugin "NMMImport.dll" 20:49:36 [D] loaded plugin "previewBase.dll" 20:49:38 [D] loaded plugin "pyCfg.py" 20:49:38 [D] loaded plugin "proxyPython.dll" 20:49:40 [D] game path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim 20:49:40 [D] managing game at C:\Program Files (x86)\Steam\steamapps\common\Skyrim 20:49:40 [D] setting up configured executables 20:49:40 [D] configured profile: STEPCustom 20:49:40 [D] initializing tutorials 20:49:41 [D] loaded language fr 20:49:45 [D] interface Local Area Connection 5 seems to be up (address: 2002:1800:32b9:0:9c50:7399:c47c:27b2) 20:49:45 [D] localization file gameFallout3_fr not found 20:49:45 [D] localization file gameFalloutNV_fr not found 20:49:45 [D] localization file gameOblivion_fr not found 20:49:45 [D] localization file gameSkyrim_fr not found 20:49:46 [D] displaying main window 20:49:46 [D] this version is newer than the current version on nexus (1.3.5.0 vs 1.2.18.0) 20:49:52 [W] not saving lists during directory update 20:49:52 [D] C:\Program Files (x86)\Mod Organizer\profiles\STEPExtended\modlist.txt saved 20:49:56 [W] plugin STEP Extended Patch.esp not found 20:49:56 [D] C:\Program Files (x86)\Mod Organizer\profiles\STEPExtended\plugins.txt saved 20:49:56 [D] C:\Program Files (x86)\Mod Organizer\profiles\STEPExtended\loadorder.txt saved 20:49:56 [D] C:\Program Files (x86)\Mod Organizer\profiles\STEPExtended\lockedorder.txt saved 20:50:12 [D] interface Local Area Connection 5 seems to be up (address: 2002:1800:32b9:0:9c50:7399:c47c:27b2) 20:50:12 [D] save C:/Program Files (x86)/Mod Organizer/webcache/cookies.dat 20:50:12 [D] C:\Program Files (x86)\Mod Organizer\profiles\STEPExtended\initweaks.ini saved 20:50:12 [D] C:\Program Files (x86)\Mod Organizer\profiles\STEPExtended\lockedorder.txt saved 20:50:12 [D] save C:/Program Files (x86)/Mod Organizer/webcache/nexus_cookies.dat I attached the timestamped file, because it's absurdly large ModOrganizer_15_05_23_00_03.txt -
Problems with using TESVEdit, Proccers with Mod Organizers
souHad replied to souHad's question in Mod Organizer Support
Thane: 254 Dragonborn: Mod Organizer and Skyrim are installed to their default locations. I purchased Skyrim legitimately through Steam. I haven't made any modifications to modorganizer.ini, and I have Mod Organizer set to run with administrator privileges. As far as I'm aware there's nothing unusual about my system's setup. To be more specific with the TESVEdit error, it launches, the Fatal error occurs as a popup. When I click ok, in the Messages box the following is displayed TES5Edit 3.1.0 starting session 2015-05-22 20:03:17 Using Skyrim Data Path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\ Using ini: Fatal: Could not find ini Also, I edited my Reddit post, and I apologize for any misunderstanding it may have caused -
Problems with using TESVEdit, Proccers with Mod Organizers
souHad posted a question in Mod Organizer Support
When I'm using Mod Organizer, if I install a buttload of mods, certain software when launched through Mod Organizer won't work. So far, TESVEdit and all proccers fail, but nothing else does. In the case of TESVEdit, says "Fatal: Could not determine my documents folder", while with the proccers, when importing the Unofficial Dawnguard Patch, throw a MissingMaster error, stating that it's missing the master Dawnguard.esm. LOOT, WryeBash, and FNIS all work just fine however, so I'm quite lost. If I disable enough mods, the problem goes away. However, certain mods seem to take "priority", by which I mean that if I have 200 mods installed, and I disable one of them, TESVEdit works fine. However, if I disable a different mod, it still doesn't work. I assume this is the same case with the proccers, but I discovered that before I had any proccers installed. I've searched far and wide on the internet, but I haven't found any solutions through google. Any and all help would be greatly appreciated

