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mavanaic

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Everything posted by mavanaic

  1. About the CR Idle Animation \ 00058E13 <DragonDeath> ENAM shouldn't be Ragdoll instead of deathStart ? Idle Animation \ 0001B417 <bashStart> changes from Vigor and Dual wield should be merged...Use record from Vigor and CIS2 Parameter #2 from Dual wield Idle Animation \ 000EC3CD <AttackPowerLeftHandForwardSprinting>changes from Vigor and Violens should be merged..Use record from vigor and Related Idle #1 from Violens Also \ Race \ 0200377D <SnowElfRace> description "Also known as "Altmer" in their homeland of Summerset Isle, the high elves..." shouldn't be this one?"Also known as "Falmer", the Snow Elves were..."
  2. Will have to look at the dependencies about those..Now I'm thinking to merge the small patches
  3. Right now I'm very close of reaching the 255 limit so every plugin counts..Seems I need to make a new merge compilation to lose 15-20 esps :D
  4. Somehow I missed that about Ordinator...lol Yeah..It's easier to say than done..I've already got a Step extended "stripped" patch :P What about the "Undeath Immersive Lichdom Perma and Ordinator Perktree Patch"..why is it dependent of Race Compatibility? Can't seem to find any records from it or my hangover is so powerful that I've got chicken blinded :D
  5. Ordinator Merged Patch.esp should be renamed Ordinator - Perks of Skyrim.esp due to dependencies..Also why not adding Step extended patch and dreadflopp modul patches to the CR (something like Step+SRLEX Legacy+dreadflopp)? Step extended has incorporated some plugins like No Spinning Death Animation, Realistic ragdolls, ICAIO-CRF patch..This way you clear 4-5 slots
  6. This may be needed as well https://www.nexusmods.com/skyrim/mods/69868/?
  7. I tried CFTO and since we're using Arthmoor villages I think it's more appropriate to use instead of BFT
  8. woow..today is the update day lol..ordinator, wildcat, imperios and apocalypse got updates
  9. It seems The Fading Pride -SRLEX gives the NPCs from Bijin Npcs darker faces..I had to overwrite FP SRLEX with FP Bijin Npcs 1.2..
  10. I was wondering cause I've read this "Alternate Start - Live Another Life - Allows the player to become a relic hunter by choosing the following: Boat->Solitude-> then selecting yes on the following screen"..Thought it was important to start in Solitude to get the Relic Hunter armor
  11. Two questions: 1.The only way to play as the Relic Hunter is to start the game in Solitude? Can't I go later to start LotD? 2.The difference between MLU and MUS is that MLU adds changes to alchemy and crafting?That's all it changes?
  12. Music Mods Merged https://www.nexusmods.com/skyrim/mods/68256/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D68256%26preview%3D&pUp=1
  13. I see..We've got different versions of that file :D
  14. Npc retextures should be loaded after lotd patches
  15. It conflicts with only one perk in archery tree in Ordinator...but you can use it without problems..
  16. Complete Fast Travel Overhaul - It seems the problem with the Winterhold transport has been resolved https://www.nexusmods.com/skyrim/mods/68221/? ..Personally I'm thinking at using the Ferries Only version of CFTO with Touring Carriages which seems to be compatible with ICAIO.
  17. I think I'll stick with 15.3.4 until v16 comes out..
  18. Hope the WAA patch will work with 15.4 beta...also there is an update to 15.45 beta
  19. yeah...that's what I was asking...seems on nexus are only the optimized textures
  20. Then we need to install it from mediafire..
  21. Another question..Do we install the bring your silver patch for heavy armory?Also WAA has a patch for LOTD..
  22. Darth, shouldn't we install the 15.4 beta? I see that you put in the guide the 15.4 and the optional optimized 2k textures for 15.4
  23. Is "The choice is yours" integrated in LotD? Edit: My bad..I forgot I installed it for checking an old CR...couldn't understand why Ralof doesn't give me the quest to free Skyrim :D
  24. If the meshes are the same maybe we should install it..After I checked the FOMOD options I realized that I forgot to install some meshes :D
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