I don't know if anyone can help but I was wondering if the parameter of [skillExpGainMults] for example fRestoration=1.0 which is the default for the game can be more parametrized not just to change it fRestoration=2.0 e.x but adding also how will change through the level of skill itself. --> fRestoration1=1.0, 25=1.5, 40=2.0 etc so the whole parameter will change more for the level of skill and not the player level.