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LidiaSun

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  1. Hi suddenly I had about 12 mails from the activity of this topic and I just passed to say hello There is a mod which almost is doing the same things in the Uncapper but when you make your own parameters then you can have your unique game playthrough. It has a lot of potentials and can help you either to reach 199 level or something between 100 ---> 199. If you want to be able to carry 10k kilos with you or just 120 it is up to you. How fast you will level up a skill and up to which level or how slow and how much all these may or may not effect your progression on your character level. It is so great although in some cases tests would be required but really playing with the values in ini are amazing.
  2. First thanks for your quick answer. Yes you add level's to the section "skillexpgainmults\skill" which is according to the character level. So I was wondering and thinking that when your character is lvl 2 for e.x. he uses and practice a lot in Restoration. So wouldn't be more logic that as more he practice a skill and levels it, he earns more exp in this particular skill? It is more academic conversation and my though is how you practice in a skill but you gain more xp on the particular skill and less xp for the character level. So in the first time when you use a skill in which you are lvl 0 "or if I am not mistaken lvl 15 when you start a new game" your first attempts for locks or healing are very weak but through practice becoming stronger so you could earn more exp in the particular skill compare to your exp on your character level. So if you could add levels in both sections you could parametrize much more how the skill will level and how the character level up. Just thoughts I don't know if can be done.
  3. I don't know if anyone can help but I was wondering if the parameter of [skillExpGainMults] for example fRestoration=1.0 which is the default for the game can be more parametrized not just to change it fRestoration=2.0 e.x but adding also how will change through the level of skill itself. --> fRestoration1=1.0, 25=1.5, 40=2.0 etc so the whole parameter will change more for the level of skill and not the player level.
  4. wow never though about moving the files from Skse overwrite to Uncapper. Following the videos just made new mod Skse overwrite. (Inside the overwrite is just Skse & meta.ini \ plugins\Fuz Ro D'oh.ini) I will try it and thanks a lot for your help. Final edit worked !! Just to inform that it worked !!!! Thanks for all your help :) adding below the path for anyone else having problem to determine where to move the 2 files using Mod Organizer. C: ( main window drive drive if not selected another disk) Game Drive E: (for those who are using another hard disk for the games) E: Steam\SteamApps\common\Skyrim\Mod organizer\mods\Skyrim - Community - Uncapper\Skse\plugins -->Uncapper.dll - Uncapper.ini Thanks very much for your help :)
  5. I don't know if anyone has still any problem but recently have moved from NMM to MO and I do have a problem where to be the Uncapper with MO. Usually it was with the SKSE in the folder Skyrim\Data but MO doesnt work the same so it makes a virtual path and goes Skyrim\Mod Organizer\mods\SKSE overwrite\SKSE \Plugins is this the correct path to move the Uncapper dll & ini?
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