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Are there any good mods that improve NPC AI?
Brighty replied to peppergomez's topic in General Skyrim LE Discussion & Support
I use Ultimate Combat https://skyrim.nexusmods.com/mods/36006//? with SkyRe and all seems to be working quite well. -
wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
There is a new interesting mod, that many of you might consider testing: Ultimate Combat by tktk1: https://skyrim.nexusmods.com/mods/36006 Mod ads combat AI improvements, additional "moves" for enemies. by author word it is compatible with SkyRe (and ASIS), and quick check tells me, there are only 4 Game Setting records, that have values conflicting with SkyRe_Combat: fBlockMax, fBlockWeaponBase, fCombatBashReach and fStaminaBlockBase. I think it will be wiser to load it before SkyRe (but it is only educated guess). Judging by authors other work this mod is at last worth checking (or tracking). -
wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
Actually, most important (for me, as I was bugging him about for few times) is that he updated levelled lists for Immersive weapons 1.5. Without it, it was sort f ruining new distribution system. And I don't know why, but for me ASIS is very performance heavy. Especially in fights bot not outside too. Disabled for now. And archery... Actually arrows have very good armor piercing qualities (much better then bullets as far as I know) so I believe actually good shield is much better protection (the arrow will penetrate partially, but it won't kill you). When we talking crusade's big battlefield (and this is not situation we usually have in games like Skyrim) we don't see direct snipe-shooting (targeted individually) but targeting area by whole formation of archers on the very high ballistic arch. So energy is considerably smaller and arrow looses a lot of penetration ability. Against such "raining" arrows, good armor is decent protection. And how deadly the shot will be can depend on arrow and the ones we see in Skyrim seem to have some nasty arrow-heads. Same as with bullets: 7.62 will cut mostly clean through, when 5.56 (you would think NATO would be the humanitarian ones) will make a mess internally. At last, this is my understanding of a subject. I'm not an expert. -
wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
I followed your advices mostly. Except some values we discussed in PMs (like Fullscreen and vsync). Reverted some Papyrus tweaks too, kept one or two that seemed safe. For auto and quicksaving I use AutoSave Menager now, seem to be working well (it is inspired by CASM) https://skyrim.nexusmods.com/mods/34842/ But mostly i unistalled few mod and I don't have so much freezes. Thanks for or your help. Had few CTDs recently, seem to be happening while sneeking, but not sure for now, working on finding the case. One other question that came up in another thread ( https://forum.step-project.com/showthread.php?tid=2350 ): what are the mods that will work well with SkyRe and expand werewolfs? Heard that on higher levels they're quite week. Anyone has something to recommend? Guy in mentioned thread is using Werewolf Perks Expanded. I'm looking for something that not only just work, but fit SkyRe general mechanics reasonably. -
It's much better to "List packages" in Wrye Bash and paste them in txt form. In spoiler tag of course. And should be easier for you too. Just a suggestion. And thanks for the info about "The Werewolf Perks". I know people were complaining, that at higher levels Werewolfs are not easy to play and I will be looking for something to compliment SkyRe if that's true. However, for me it is not only problem, that this combination will not break my game. Problem is, how well it will work together. Take "Apocalypse Spells" as an example. It will work with SkyRe, and even is recommended by T3end0 but it doesn't fit in combat/magic system. I know author is working on ApocRe, version of his mod for SkyRe. So before I decide, I will take closer look and probably ask around some more. Ahh, and for at last two of your mods (Crossbows Basic Collection, Winter is Coming) you can find compatibility patches here: https://skyrim.nexusmods.com/mods/29375 and I don't see them in your list. Here: https://forum.step-project.com/showthread.php?tid=345&pid=31891#pid31891 You can find suggestion, that you probably don't need dynamic fire. But never used myself.
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wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
At point 23 of guide should probably be xxxDESGeomancy1 (and not xxxDESGeomance1). I think there is spelling error in guide. -
Can't rally read your list of mods (picture I'm getting is to small to read). However, witch so many mods it will be difficult to anyone to troubleshoot (you can only know so many mods), especially when you can't pinpoint circumstances (location, action... anything). What I suggest, if your game is unplayable, is uninstall some mods. Try to build some core mods list and try if it's stable. If not try to read comments on Nexus (and here) on mods you would not like to let go, Google them. I don't know how mods like WerewolfPerksExpanded work with SkyRe. SkyRe is comprehensive Perk overhaul, so I don't know. Many of your mods are very script heavy. Some of the most fun are. Maybe try disabling them in SkuUI, if there is such option, at least for a while. Do you find mods like better sorting necessary when using SkyUI?
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wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
It's always dependant on the mods you use. There are some conflicts with UFO in Combat Style category (or Immersive weapons in two or three cases). If you are using Better Skill and Quest Book names, there are some conflicts with SkyRe_Main. If using mods like Immersive weapons, Unique uniques and/or aMidianborn's SkyForge weapons you have to manually set which model should be carried. Some changes from Unofficial patches are not carried through (I'm not always sure if intentionally or not) like in Magic Effect category. Mostly small stuff, but I like to keep things as tidy as posible. -
wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
After ReProccer and all others SkyRe files I have my SkyRe_Merged file which is in fact my general compatibility file (except levelled list - I have modified Bashed Patch for that, and NPCs are in separate file too). I merged all post-ReProcer patches into this file and all the compatibility issues I resolve using TES5Edit are put there. -
wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
You're sure, you didn't have this errors before? I had them since I was using SkyRe, and from comments I gathered, it's nothing to worry (but I'm not 100% sure, only 80%). If you disable this new mods and run ReProccer without (UFO and Vilja shouldn't be a problem, I'm using this mods too, but try disabling them anyway) do you still have CTDs? No alerts from BOSS Log (like mods to clean)? -
Please correct me if I'm wrong, but generally speaking (I know, there are normal maps) clipping is not the issue with textures, but meshes and/or skeletons or animations. So I don't see how compressing can cause clipping. I don't remember any artifacts related to skin documented in DDSopt thread, and I have my skin textures compressed. Stating that they might be some not defined "issues" is not enough for me.
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wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
@Smile44 Do you have: 1. Balbor and Steelsouls SkyRe ReProccer Project: https://skyrim.nexusmods.com/mods/27092 2. SkyRe ReProccer Compatibility Patches (by qotsafan) https://skyrim.nexusmods.com/mods/29375 ? I have the errors you have too, but they are fixed in post-ReProccer patches (Error still be in the files, but records will be overwritten by fixed ones). There should be no CTDs. -
wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
15 minutes of fighting a bear? Someone can argue, that fighting a bear shouldn't be easy, especially, when you level 1, but I don't think it will do good to game progression, if regular fights become that long. Bethesda games are longer then any I know. I tend to spend hundred hours having fun playing (and twice that much modding) and mostly not to finish a game. Add to this prolonged fights with common enemies or need to chase after one I almost killed... It seems like fun for a while, but not necessary a proper way to make game challenging considering general design of the game. -
More HotKeys Please! ( https://skyrim.nexusmods.com/mods/23416 ) seem to be far superior solution. Or does "Loadout" do something new or significantly better?
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wanted Installing ASIS and SkyRe with some additional stuff
Brighty replied to Iroha's topic in Skyrim Revisited (retired)
OK Guys, you got me interested in this DUEL AI thing. It certainly would be interesting, to see enemies use better tactics. And you tell me it can go well with SkyRe and ASIS? I don't see why not (SkyRe at its core is more progression then combat overhaul), but they seem to be described as competing mods often. And when T3nd0 seems to change not that much in the enemy AI, both mods seems to have modified stamina mechanics, which for SkyRe seems to be one of the most important balance factors.