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rayhne

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Everything posted by rayhne

  1. Once the patches are created and moved under the original mod, do we deactivate the original mod completely?
  2. I just did a rebuild of the NSotR patch. When I closed Merge Plugins, and went the activate the file, I got a message that there was no esp, even though there is.
  3. I've made the NSutR merge as detailed but now when I start up Merge Plugins that patch is uncheck and red so I have to check it every time to get the tool to work. Does anyone know why this might be? Also I just noticed that the SR Conflict Resolution esp I just added is doing the same thing to the ELE patch.
  4. So we shouldn't created this patch as yet?
  5. Okay, a question regarding UNP. So I install UNP, etc. Can I get safely not add the skimpy armor/outfits? I guess I can put up with the completely unneeded and dangerous to the wearer tit cups but those outfits I can totally live without.
  6. Okay, I give up. I'm going to just follow both guides, though I probably won't do the Basic Needs sections.
  7. Ohhhh ... I'll try RW with the Water Plants and see what happens. Though the last time I said something like that my computer exploded .... (just kidding about the exploding bit)
  8. I's also rather use WATER then Realistic Water because WATER adds water plants usable by CACO but I may just do this build more or less faithfully to the guides and see what happens.
  9. I may just have to forgo the NPC textures or use different ones. If I use UNP then I end up adding a lot of stuff I just don't like or want. I'll think on it while I do the build. There's also working around not adding Deadly Dragons or skipping over the basic needs section.
  10. I don't want to use UNP. I have a hard enough time with the unrealistic and downright dangerous armor for women already without adding more. I screwed up with my setup (not surprised) and have to start over again. I'll look at UNP and Better Males but honestly those mods make me cringe.
  11. It's also turning into a major headache. Trying to work around UNP is a pain when so many excellent NPC makeover mods don't have an option not to use it. :(
  12. I guess my biggest problem is working around UNP ... really don't want it but there seems to be so much of it. :(
  13. This is turning into quite an adventure ...
  14. I figured that out. :) Thank you.
  15. I know. I saw it at the top of the page.
  16. I plan on going through that but right now I'm confused with using Darth's guide. I pointed out the SFO but now I'm looking at Unique Flowers & Plants, where is says to remove the esp but then says to go into XEdit and edit the esp.
  17. Thank you. I'm using your guide right now but am customizing it a bit (I did the same with the main build). It may turn out to be a mess that I'll need to redo but I am learning so much; finding new and interesting mods and learning the tools and what can be merged that it will be worth it. One question for you. I hit the section in your guide that adds Skyrim Flora Overhaul but there is no mention as to what to do with the SFO we add in the main build. I assume you delete the previous version?
  18. I'm hoping to just use this as a guideline, since there are several things on here I don't use or really want to use or like something else better but I am trying to set up a good play through for Legacy of the Dragonborn. Any advice is welcome.
  19. I did. Thank you. :P Do I need the BSA then or do I just leave it checked?
  20. I'm trying this set-up and have reached No Snow Under the Roof. It says: Special Installation: After installation, remove the following file(s) and/or folder(s): meshes\prometheus\architecture\statuessnow folder (Better-Shaped Talos Statue with Greatsword and Stunning Statues of Skyrim will provide these meshes.)But that mod doesn't have loose files, just a bsa. Also HD Enhanced Terrain makes Dynamic Snow for Map obsolete. I know shifting the files in MO will correct that but I was thinking we were supposed to install the mods in the order listed.
  21. So I can just leave the moved Dawnguard and USLEEP where MO moves them? Never mind. I can't leave them where MO moves them because then they over-write things I don't want them overwriting.
  22. I'm doing a new install using STEP. I had to do the clean Update, Dawnguard, etc setting up Cleaned <name> ESM. Now MO keeps giving me a Potential Load Order error and when I let it sort it puts the Dragonguard.esm under the Cleaned Hearthfire EMS, which screws things up. Why is it doing this and how do I get it to stop? Okay, it keeps insisting on moving the unmanaged Dragonborn under the unmanaged Hearthfire and it's really starting to tick me off. So I switched things around. Lets see what happens.
  23. Yeah, I get that. Problem is MO keeps moving the original and the patch lower in the load order.
  24. I'm sorry, I'm just really confused. MO keeps moving Dragonborn and the patch down, which means it keeps overwriting that I don't want overwritten. Can I or should I do something about that? When I move the cleaned Dragonborn esp below the unmanaged one then it overwrites things.
  25. My apoligies. Thank mou.
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