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rayhne

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Everything posted by rayhne

  1. Okay ... good thing winter's coming. Lots of time on my hands. :)
  2. So I'm working out a plan to modulate the CR patch and am wondering on the best way to do it. My original plan would mean a lot of patches (not a problem, happy to do it but would people be happy to see them?) For example, we'd end up with: EnhancedLightsandEffects - USLEEP EnhancedLightsandEffects – Cutting Room Floor EnhancedLightsandEffects –Alternate Start EnhancedLightsandEffects – 3DNPC/Interesting NPCs etc, etc, etc ... Is this the way I should go? Does anyone have any suggestions? Keeping in mind that I am a relative newbie at all this. :)
  3. We aren't using the MUS Patch or MUS any longer, correct?
  4. Ahhhhh ... thank you. I'm still very new to this but willing to learn. Right now I'm trying to figure out why Fallout 4 is mucking around, the ungrateful sod.
  5. So I'm looking over the conflict resolution page and would like an opinion (I'm not actually going to do this until next week ... spend much time putting a Fallout 4 patch and now want to play). Take the entry below as an examply: Block 4 \ Sub-Block 8 \ 00016A0C <SolitudeBardsCollege> \ Persistent \ 000EAA3C Conflict Resolution: Use record from Undeath.esp then move Bound Data from Unofficial Skyrim Legendary Edition Patch.espSo I'm splitting the patch up ... should this one be the Undeath patch or the USLEEP? Which would be the master? (I have my thoughts but want to have confirmation)
  6. Okay ... guess I'll have to look over my merges since I was using the most recent Merge Plugins. :/
  7. Okay. I'll look it over and make a plan. Any suggestions would be appreciated.
  8. Okay, you know what? I could at least help making the CR patch modular. By modular, I'm assuming you mean making separate mod-specific patches that the user can choose which they are using and then merge them together into one patch? That I could do. Just give me the high-sign and I'm all over it.
  9. I think I'd probably need much clearer instructions before trying it.
  10. I'll look into it. I've always used Immersive Amazing Follower Tweaks and installed EFF because it's part of this build.
  11. DynDOLOD has been updated again. And according to a post at LotD, Heavy Weapons will need a new patch but it hasn't been made yet.
  12. If I had the skills I'd volunteer. I am practicing with making patches for Fallout 4 so maybe some day .... There are some mods I've used for some time and I was wondering if anyone else has used them with this build and if anyone has any suggestions on using them. Localized Thief Guild Jobs Lanterns of Skyrim More Tavern Ideas (haven't used it yet but looks interesting) Blackthorn the buildable town Hearthfire Extended Dynamic Things Auto Unequip Hemlet Auto Uneuip Shield Multiple Adoption Dawnguard Sentries I've already added some of Jaxonz utilities Amulets of Skyrim, and Opulent Outfits
  13. Thanks! Gosh, everyone here is so nice and patient ...:)
  14. Okay, so I'm not using some mods (You hunger, frostfall, ineed). Do I need to do anything with the CR? I don't seem to be getting errors.
  15. Hmmmm ... I'll have to look over the CR because I'm not using that and a few other mods. Updates for the day: SMIM RDO
  16. Okay. I need to work out those patches. So I finally went in and played for a while, using the Dragonborn start. I got to the museum and was sorting the couple of things I had. It took some time and then crashed. I'm not too concerned yet. I had added other mods and they might be the problem or it might be the outdated LotD patch. I think I did notice is that I had used Disparity to choose the Thief stone and it did not appear in the gallery.
  17. I was planning on doing the patch myself but apparently Merge Plugins doesn't like DBM_DG+HA+IW+IA_Merged_Patches.esp.
  18. Some notes concerning the LotD patches. BCS-TCIY Patch.esp is actually TCIY-BCS.esp.DBM_MIL_StaticLoot_Patch.esp doesn't seem to be available any longer?Do we need the More Interesting Loot patch or RS Children patch?
  19. Never mind. Got it. Frak it all ... was considering adding Dynamic Things but not sure how to go about it and it would mean redoing one of the merges ... :/
  20. I thought I had asked this before but can't find the post. Is there still an MCM for Dragon Combat Overhaul?
  21. Does anyone know how to remove stuff fro patches without redoing the whole thing?
  22. The downside of all this is that I actually haven't played in a couple weeks ... :)
  23. Hope I got this right, re Heavy Armor from the LotD nexus forum ...https://forums.nexusmods.com/index.php?/topic/1523138-dragonborn-hall-museum/?p=43622880 Be happy to help out. :)
  24. Also Heavy Armor but apparently that will need a new patch so the suggestion is continue to use old one.
  25. But wait! There's more! Better Vampires Duel Wield Improved Animation
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