Jump to content

DaemonWhite

Mod Author
  • Posts

    15
  • Joined

  • Last visited

DaemonWhite's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. A new thread? Neat. Hi everyone, I'm still alive. College is making a good attempt at reversing that statement, but so far I'm winning against it. Now on top of Deathneko's post about Dungeons going into development now, I'm going to announce that I'm rebuilding the interior lighting from scratch. The colours aren't going to change (Well, maybe a little bit), and a majority of the lighting will remain in the same style as RLO's previous and current versions. But I've found out that I can do a little bit more with the lighting than what is currently implemented. Old: https://i.imgur.com/6QBTyqP.jpg New: https://i.imgur.com/gJ8cvfu.jpg But keep in mind that this past week has halted all development until I get more time now that college is taking a major chunk of time with the new assignments coming in. Have fun!
  2. I'm sorry... what is your Nexus name again? I most likely missed it, and it's lost now in the midst of various other comments.
  3. RC3 Dev Update 2 Fog levels and thickness changed for foggy, rainy, and stormy weathers. Far fog brightness increased, near fog brightness lowered (Days only), Daytime saturation increased from 0.95 to 1.05. Night sky brightness increased, Night contrast increased by .1. Had to use filedropper.com because filesmelt wasn't working, previous RC3 still available for comparisons. Based on feedback from the Nexus forums. Feedback here as well would be much appreciated.
  4. https://filesmelt.com/dl/Realistic_Lighting_Overhaul_-_Weathers1.zip Secret RC3 update. For testing and feedback before uploading to Nexus officially.
  5. If people could, can I get opinions of the Weathers RC2? Any comments can help, as long as it's constructive.
  6. I honestly have no idea myself.... We had team members that were assigned various jobs, and in the end, only myself and Sydney were the ones doing any work. We have Deathneko returning from his disappearance (Real life took a **** on him, but he's fixing things and getting better), and I'll be continuing weathers with Sydney's support and involvement. I still have to run the suggestion by him that doing the added weathers is a bit overkill. Deathneko will begin work on Minor Cities Interiors when he's ready and has time for modding. I may do a quick file update, cleaned with the latest version of TES5Edit soon (Will be 4.0.7d). But as for now, nobody has any solid dates on anything because of the instability of team members' current lives.
  7. No... I'm serious when I said 500 weathers. Also, I do not have ELFX, or use it because of "Rival Mod" and working on RLO. Can you send me a screenshot of ELFX's Palace of the Kings?
  8. Whoa, suddenly comments. RLO has had updates, but I didn't update the version as the new thing I'm working on isn't finished yet. Remember the weathers from Realistic Lighting with Customization? Well, I'm re-making weathers ad Sydney666 has returned for some light modding as well and is helping me with simple bits in the weathers. Current weathers version is Release-Candidate 2, and RC3 is close to being done (Just a few more checks when I stop being so dang lazy :P ). Main thing with RC3 is lowered saturation. I liked the saturated look, but Sydney noted that everything was starting to look too colourful, and there was at least one or two comments about how colourful everything was, and in comparison images, they are completely right. So, next release's main thing is the reduction of saturation. Sydney also wants to do more which will add about 500 new weathers. Although my personal opinion is that it's a bit much for weathers. As while the feature is nice, it will go largely unnoticed by the average-above average user.
  9. Anyway, this place seems rather slow (Which is probably why I forgot about it in the first place....). If there's any questions, feel free to ask here.
  10. Oh geez, I forgot about this thread here... Terribly sorry for that. Kinda unprofessional of me to do that.
  11. !!UPDATE WITHOUT VERSION CHANGE!! New optional file: Realistic Lighting Overhaul - Darker Dungeons and Interiors Load BEFORE any RLO main files to keep the lighting changes made to the edited cells inside RLO. https://skyrim.nexusmods.com/mods/30450
  12. Along with RLO, I've been the main editor and keeper of Better Forests and Environments https://skyrim.nexusmods.com/mods/10144 (Originally started by 3Amt, owner of The Joy of Perspective aka "Real 1st Person View" https://skyrim.nexusmods.com/mods/6002 ) The only other real mod I have is Castle Brennenburgh https://skyrim.nexusmods.com/mods/13965 It's an attempt at bringing Amnesia: The Dark Descent into Skyrim. I wouldn't look to far into it, it's mainly an atmospheric showcase that I did, although I will most likely return to editing it in the future. Maybe doing a complete re-write of the lighting and enemies.
  13. Awesome! How will it compare to CoT v3? Well, right now, I do not have any cloud textures to compare to CoT. And it's edits of the vanilla weather, where CoT replaces the Vanilla weather with it's own. Colour and lighting-wise, I think/hope I might give CoT some impressive competition. Better send to me and Farlo on the Nexus as standard practice. Farlo is swamped with academic responsibilities intermittently.Okay, I'll search you up then. Ah, academic responsibilities. I'm guessing college, or University then? I'm going through College for 3D animation and Game Design.
  14. Hello! This is Daemonui from the Nexus. Just to let people know, but I am currently modding weathers back into Realistic Lighting.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.